I have actually two contenders, not sure which I'd consider better:
1. 1990-2000
Things advanced quickly especially on PC gaming, every year you saw games that blew your mind (Space Quest IV, Ultima Underworld, Doom, Descent, X-Wing etc.), and a bit later the 3D accelerators like 3Dfx Voodoo etc.
The downside was that sometimes you felt PC gaming was far too expensive because the kick-ass PC you bought a year ago would struggle with the newest flight combat simulation that required more to run smoothly, I don't recall if it was EF2000 or some earlier flight combat sim that really irked PC gamers back then because even the high-end gaming PC struggled with it, people considered it insane (I don't think it was EF2000 but some other flight combat sim whose name now escapes me, I just remember all the cries of anguish due to that game, people felt betrayed new games would run poorly on their kick-ass PCs).
EDIT: I think the game in question was probably U.S. Navy Fighters (1994):
https://www.mobygames.com/game/1562/us-navy-fighters/
Man PC gamers were mad when that game make their kick-ass gaming PC crawl back then, even the PC game magazines said it was a bit insane, as if the game was really made for future PCs that we have now or something.
However, 3D accelerators like 3Dfx Voodoo (1-2) partly alleviated that anguish because with them you could suddenly run 3D games with 640x480 or 800x600 resolution and cleaner looking graphics, without much of any hit to your framerate, and they seemed to give your gaming PC several years of extra life.
Also, PC gaming in general seemed pretty DRM/copy protection free back then, which was a surprise to me coming from Commodore Amiga gaming where games were heavily copy protected, causing all sorts of problems to people who actually bought their games. For instance, among the first games I bought for my first gaming PC were Wing Commander 2 and Red Baron, and as far as I can remember, they had no copy protection nor any "look up a word in your manual" protections. It totally blew my mind, the publishers of PC games would trust their customers that much?
In the early 2000s, this all went to hell when they started adding all sorts of Starforce and other overly obtuse copy protections to PC games. I really hated the early 2000s with all those copy protection methods that caused problems also to legit users, it felt the same as the Amiga times.
2. Present time.
I have to admit I much prefer having my games in digital form instead of a big pile of CDs or especially floppies. Especially when there are some DRM-free options, like GOG, or even on Steam.
Also, the arrival of digital publishing has opened the floodgates for small indie publishers and self-publishing of games. While it means there are heaps of crapware sold too, in general I consider it a good thing there are lower barriers for making and publishing games because then you see gems more often too, among the piles of shit. More competition between game releases.
Also if you want to buy and play some particular game, nowadays it is much easier to do than in the physical times. For instance, in the past I ended up buying a couple of older physical PC games second-hand from Ebay US (overseas) for a very high price (including shipping), just because I couldn't find those games anywhere here. E.g. these games I think:
https://www.mobygames.com/game/1782/the-dark-eye/
https://www.mobygames.com/game/17013/rise-of-nations-gold-edition/
https://www.mobygames.com/game/22741/rise-of-nations-rise-of-legends/
Nowadays it is much easier to find a game you want in some digital store, many times even on GOG.
Not sure if that Dark Eye game is available anywhere digitally (legit), Rise of Nations + expansion at least should be on Steam nowadays.
Last but not least, nowadays you can play those same games from those past golden decades, so now there is so much more to choose from what to play, from the past decades too. In that sense gaming has never been as good as it is, you can buy and play also those 1990-2000 games I mentioned earlier.
You can even play those dreaded 2000-2010 PC games without their Starforce or SecuROM shit copy protections, GOG has lots of such games too which I specifically didn't want to buy in the early 2000s due to their copy protections.