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Time4Tea: Commandos 1 is one that sticks out to me as overstaying its welcome. It's a good game, but there is just too much of it. The levels are very hard and unforgiving and there are 20 of them, which imo is too many. It's longer than the amount of content and variety justifies. Once you've done the first 12-13 levels, it seems like you've seen everything the game has to offer and I can't find the motivation to finish 7 more.
14 levels would have been ideal. That, or the game should have been more forgiving.
I tend to agree. Just the other day I was writing about the game and how painful and slow my progress in it has become. I'm at mission 15 now, after the very hard mission 14: if I knew it was the last one, I would happily make a final push and give all I can to complete the game. But knowing there are 5 levels more after that one... it makes me shudder in fear, and lose my conviction. They could at least have tried to implement a difficulty selector, with the game as it is being labeled as "hard", I might suggest.
And yet, I love the game and I think it's one of the greats, I really do. A genuine classic. I really have to finish it one day.

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HunchBluntley: The original Unreal is another oft-cited FPS example. I'm not a huge FPS fan, and have little nostalgia for that game (not having played it when it was recent), so I probably made it only a small percentage of the way through before drifting away from it after perhaps 15-20 hours of gameplay (which doesn't count the time I later spent messing around with offline, solo "multiplayer" matches against bots).
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mqstout: Understandable for many. It is one I enjoyed the whole time. But I also enjoyed reading the lore notes. And freaking love some of the middle stages that intentionally ammo-starve the player once the Skaarj start fighting back. (I even did the Na Pali expansion.) Tastes and all that.
Same for me... Unreal is one of the games I've enjoyed the most playing, from start to finish - and I liked the expansion, too, though obviously not on the same level. Definitely one of my favourite FPSs of all time. What can I say... to each his own.
BTW I can't remember how long it took me to reach the conclusion, but I think 15-20 hours should be pretty far into the game, certainly not a "small percentage of the way through".
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gabescc85: I also agree with @cosevecchie who mentions Halo: Combat Evolved. Poster really hit the nail on the head on describing that one.
Thank you.
Post edited November 14, 2024 by cosevecchie
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mqstout: Most salient example: Doom 3. I played. And played. And played. And got to a big moment that changed things a lot and thought, "Surely this is starting the last sequence?" And I looked up a level list and... I was only getting to the half-way point!
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HunchBluntley: The original Unreal is another oft-cited FPS example. I'm not a huge FPS fan, and have little nostalgia for that game (not having played it when it was recent), so I probably made it only a small percentage of the way through before drifting away from it after perhaps 15-20 hours of gameplay (which doesn't count the time I later spent messing around with offline, solo "multiplayer" matches against bots).
I guess I can kind of see that, I do remember at one point I thought I'm close to the end, but the game continued for quite a while. Still, I have zero nostalgia for it, I played it for the first time a few years ago, and was surprisingly into it. Finished the whole thing, and gladly. Overall I think it still held up very well. It's Unreal 2 that bored me into just giving up on it. A remarkably dull game (though I admit, it does look nice even today).
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Breja: I have just finished The Dream Machine yesterday, and it truly was... something. I guess. Such a weird experience.
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timppu: https://www.gog.com/en/game/the_dream_machine

"The GOG version of The Dream Machine includes all 6 chapters in one package"

Soooooo... was this originally one of those "episodic games" which are released in parts? That would kinda explain it,
Yeah, although I'm not sure if it was released in individual chapters or larger "chunks". And it seems to have taken quite a long while to finish, apparently from December 2010 and May 2017. It looks like getting to the end was a chore for the devs as much as it was for the players.
Post edited November 14, 2024 by Breja
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cosevecchie: I tend to agree. Just the other day I was writing about the game and how painful and slow my progress in it has become. I'm at mission 15 now, after the very hard mission 14: if I knew it was the last one, I would happily make a final push and give all I can to complete the game. But knowing there are 5 levels more after that one... it makes me shudder in fear, and lose my conviction. They could at least have tried to implement a difficulty selector, with the game as it is being labeled as "hard", I might suggest.
And yet, I love the game and I think it's one of the greats, I really do. A genuine classic. I really have to finish it one day.
Yes, I think it's a great game to play the first 8-10 levels of, but it's not a good game to try to finish. By level 13/14, it becomes so difficult and unforgiving that making any progress becomes insanely slow and time-consuming. It's just not worth it and I think it will be a rare game that I will just give up on.

I might try the sequel at some point, or one of the later spiritual successors (e.g. Shadow Tactics, Desperados).
I'd mention Blood 2. Because that game starts overstaying its welcome after like 3 hours, but it's unfortunately not that short.
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kai2: Not exactly the same feeling but...

... Dragon Age Inquisition...

... really took the life out of me.
Very true. It's quite obvious the maps were made to be an MMO (which was the game's original intent) and especially the first open world map drags on forever.

Also, no wonder you forgot the ending. Because when the villain only appears when you enter a new map, does something terrbily evil god knows where and then you don't hear or see him again for 10+ hours until you enter a new map, it makes the villain uttetly forgettable. Felt like the main storyline was just an afterthought.

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Breja: It's Unreal 2 that bored me into just giving up on it. A remarkably dull game (though I admit, it does look nice even today).
I found it OK, although it has almost nothing to do with Unreal. The game's main handicap was carrying the Unreal name. It had some neat ideas and weapons, but I just can't get over it being called Unreal.
Post edited November 14, 2024 by idbeholdME
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idbeholdME: I found it OK, although it has almost nothing to do with Unreal. The game's main handicap was carrying the Unreal name. It had some neat ideas and weapons, but I just can't get over it being called Unreal.
It is okay since it isn't that long – if I remember correctly. I only played it once when it was new.


The name Unreal is a problem, but now everything that uses the Unreal Engine is not related to Unreal at all. That's probably the reason why the wanted to get rid of the games a few years ago.


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The Dream Machine: Yes, it does feel like they completely lost it during the development. Episodic releases over such a long time-span can easily fall into that trap. I doubt that they had a complete script written when they started to model the first episode.
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cosevecchie: BTW I can't remember how long it took me to reach the conclusion, but I think 15-20 hours should be pretty far into the game, certainly not a "small percentage of the way through".
I don't use Galaxy or any other launchers, so that was just a rough "guesstimate" of my playtime. Also, this was several years ago. This is to say, that may not be very accurate.
However, I do tend to fart around exploring in games a lot, seemingly much more than the average player. And Unreal was from the era when first-person shooters still had lots of secrets, and a given game would often track how many you'd find and report the total at the end of each level, so I was trying to find as many as I reasonably could. I also seem to remember some of the levels being rather large, so I probably wasted time getting lost, forgetting where I had and hadn't already checked for secret areas, etc. So 15 to twenty hours still seems a reasonable guess. At any rate, I'm pretty sure I had completed no more than a few (admittedly large) levels by the time I ended up stopping for good. :)
The only two experiences I've had with what Breja describes as 'overstaying its welcome' would be Front Mission 3 and The Grand Theft Auto Series.

I agree with kai2's comment about open world games, and it applies to my main discomfort with the GTA series. Not to mention the social toilet bowl it aspires to be. It just stinks to needlessly sink so much time in a world not unlike the reality we sometimes find ourselves in without any real incentive to immerse myself in.

But for the most part Front Mission 3 had the most drawn out ending. Whereas I would've liked the game to be about an hour shorter. The final quarter of the game meant I had to tolerate it instead of enjoying the full experience. Not a bad ending at all, just one I would've preferred didn't lead me into a rabbit hole.