Posted June 08, 2018
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https://steamcommunity.com/games/593110/announcements/detail/1954971077935370845
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Also, replies say that while this method may rid store of some card generating garbage, It hurts small developers that really need that extra cash and coverage - Though I rather cards don't even exist, as they do, I prefer they help those first.
I think the intention is assuming the purchases cut vs submit fee will be less then 1, Steam still gains money.
And considering Steam claims these garbage makers have thousands of bots (which even isn't that of a problem with the current cloud offering and prices), all they have to do is create enough games to idle (and feed their bots steam accounts with them), so that the whole process will remain profitable.
Heck, as a DevOps I can probably hack together a viable pipeline that generates such bot fully automated, then auto scale as much as required until the barrier is crossed to enable cards. Once it was done once, rinse and repeat with 10 more titles to x10 gains, then x100, that will be viable for a discount at the cloud provider...
This arm race could scale indefinitely - It won't cause the garbage makers disappear, It will just make them smarter and bigger, at the expense of all the small decent developers. The only solution will be ditching cards altogether.