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Zoidberg: Played half an hour of it (got it free with a graphics card), it does suck in solo but I doubt I'd appreciate it anymore in coop. It just reeks of bad design.
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StingingVelvet: Yeah I think it's bad in general, but then I'd also say Destiny 2 is bad for a variety of reasons, so I don't really want to speak for people who enjoy these kinds of games.
I got bored of Destiny 2 even quicker than this one. XP
This was ibviously the wrong place to put such, but that last link reminds me of the movie Enemy of The State with Gene Hackamn and Will Smith. One guy sees a bunch of bad stuff and they smear him so that he has nowhere and no one to turn to to show what he knows & be believed. Truly scary stuff and it likely happens irl as well.

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sanscript: ...but you don't see me screaming after "trigger-warnings" in games. If I'm not ready to face the world it's my own individual responsibility to distance myself from the world, be it internet or people, not the other way.

People who want trigger-warnings are dumping their own responsibility over to other people, and/or the world. Same goes with people who have no self-respect, can't think for themselves, or are not introspective enough to understand their own behaviour.

What's next - have trigger-warnings in physics-class' because people might not handle gravity very well (perhaps because they don't see it's their own responsibility to think safety before going rock-climbing) ?!?

How about trigger-warnings on every spoons sold on the marked; "This apparatus may or may not trigger you with your own reflective, but twisted image. Extreme caution is advised when handling this object as it may cause discomfort". :P
That bit about people being responsible for doing their own research and staying away from triggers instead of lumping the responsibility on media/etc makers and others is a good bit and pretty true.

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sanscript: Games are not automatically flawed just because a gamer checks an online guide as everyone is different.
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dtgreene: No, but the game is flawed if a guide is necessary to enjoy the game at all.
Sometimes a game has secrets/secret areas/etc(which are truly secrets and not the easy to find stuff of today) and one needs a guide to find them all to avoid having to play a ton of times and still end up missing some stuff. This also does not mean such a game is bad, imo.....of course I also think learning pains are ok in some games touted for their difficulty(if that is how they were meant to be designed) like the souls series. In such case they are tough for me but I realize they were made that way and designed perfectly to meet that end/design goal & I simply get a guide to helpme if needed.
Post edited August 07, 2019 by GameRager
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sanscript: No, enjoying a game or not is purely a matter of subjective taste/personality, no matter what state the dev makes the game in, be it flawed or not. A games design is flawed because devs chooses to make it that way (or lack of experience/knowledge/money), no matter what the gamer do or not do, or likes or does or like.

Some say it's not possible to enjoy Skyrim without mods/guides at all - also a matter of taste/personality of each gamer. The games flawed engine however is flawed because of its devs.
I agree there are factual criticisms you can make like "these textures are lower resolution than most games in 2019" or "this engine is old and showing its age." However most of the problems with this game... as much as I hate them... are subjective. Some people like repeating content when they die, because it's "old school" or adds to the tension/excitement. Some people like leveled areas and MMO style quests, I assume, or else World of Warcraft wouldn't have been the most popular game of all time for a decade. Some people will like the humor and characters and some won't.

Even the ammo/armor system, as super flawed as I think it is, probably has fans somewhere who think it adds a tactical element to the combat or something.
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sanscript: No, enjoying a game or not is purely a matter of subjective taste/personality, no matter what state the dev makes the game in, be it flawed or not. A games design is flawed because devs chooses to make it that way (or lack of experience/knowledge/money), no matter what the gamer do or not do, or likes or does or like.

Some say it's not possible to enjoy Skyrim without mods/guides at all - also a matter of taste/personality of each gamer. The games flawed engine however is flawed because of its devs.
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StingingVelvet: I agree there are factual criticisms you can make like "these textures are lower resolution than most games in 2019" or "this engine is old and showing its age." However most of the problems with this game... as much as I hate them... are subjective. Some people like repeating content when they die, because it's "old school" or adds to the tension/excitement. Some people like leveled areas and MMO style quests, I assume, or else World of Warcraft wouldn't have been the most popular game of all time for a decade. Some people will like the humor and characters and some won't.

Even the ammo/armor system, as super flawed as I think it is, probably has fans somewhere who think it adds a tactical element to the combat or something.
We all know WOW is only the most popular because it's the "best made/most complex and longest" MMO out there....no one else seems to have the time or money(or skill) to make such a game, or they don't/didn't want to risk trying to beat WOW for market share.
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GameRager: Truly scary stuff and it likely happens irl as well.
Yeah It's happened to me and my family, I just want people to be aware (beware) of this stuff.

Even my friends on my street were getting chainee (Ransom style) letters in the mail and death threats.

Well Gene Hackman and Will Smith were also trying to educate everyone through movies, But no-one got it.

There is a lot of truth in movies, Fools think it's entertainment but it's quite truthful at times.
Post edited August 07, 2019 by fr33kSh0w2012
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StingingVelvet: I agree there are factual criticisms you can make like "these textures are lower resolution than most games in 2019" or "this engine is old and showing its age." However most of the problems with this game... as much as I hate them... are subjective. Some people like repeating content when they die, because it's "old school" or adds to the tension/excitement. Some people like leveled areas and MMO style quests, I assume, or else World of Warcraft wouldn't have been the most popular game of all time for a decade. Some people will like the humor and characters and some won't.

Even the ammo/armor system, as super flawed as I think it is, probably has fans somewhere who think it adds a tactical element to the combat or something.
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GameRager: We all know WOW is only the most popular because it's the "best made/most complex and longest" MMO out there....no one else seems to have the time or money(or skill) to make such a game, or they don't/didn't want to risk trying to beat WOW for market share.
Was it better than Ultima Online?

I only ask this because everyone I know who played WoW basically started playing it because they saw it as an RPG "sequel" to the Warcraft games.
I wouldn't know because I never played it, but I also got the feeling that the great "push" it received in the 2004-2006 years was mostly because of the large Warcraft fanbase. Whereas the Ultima universe was mostly a "niche" thing.


Again, I can't judge the quality of the game because I never played it, but some of those guys who played UO and WoW claimed UO was better. But of course, for the game to have survived for so many years it's gotta have something that the others clearly lack.
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StingingVelvet: I agree there are factual criticisms you can make like "these textures are lower resolution than most games in 2019" or "this engine is old and showing its age." However most of the problems with this game... as much as I hate them... are subjective. Some people like repeating content when they die, because it's "old school" or adds to the tension/excitement. Some people like leveled areas and MMO style quests, I assume, or else World of Warcraft wouldn't have been the most popular game of all time for a decade. Some people will like the humor and characters and some won't.

Even the ammo/armor system, as super flawed as I think it is, probably has fans somewhere who think it adds a tactical element to the combat or something.
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GameRager: We all know WOW is only the most popular because it's the "best made/most complex and longest" MMO out there....no one else seems to have the time or money(or skill) to make such a game, or they don't/didn't want to risk trying to beat WOW for market share.
I'm not sure if you're sarcastic or you have some other point. WOW is definitely NOT the most complex or longest MMO. Probably it's one of the most simple MMO out there and that's one of the reasons it was so popular - accessability.
Post edited August 07, 2019 by LootHunter
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Enebias: Quote of the month.
wheres my dang cake
I like what I have seen in Youngblood so far. Runs well, and is reasonably fun for me. Just handful of hours in I guess. The saving is annoying. I have not played it in a few days however, and I still have to play more to see if I like how the mission running portion really works. Wasn't expecting much. Seems like a competent shooter where you can kill nazis. Plus, it was free as I also got it with a GPU purchase.

If you want to complain, that bethesda.net launcher is total crap.
Post edited August 08, 2019 by qwixter
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GameRager: We all know WOW is only the most popular because it's the "best made/most complex and longest" MMO out there....no one else seems to have the time or money(or skill) to make such a game, or they don't/didn't want to risk trying to beat WOW for market share.
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karnak1: Was it better than Ultima Online?

I only ask this because everyone I know who played WoW basically started playing it because they saw it as an RPG "sequel" to the Warcraft games.
I wouldn't know because I never played it, but I also got the feeling that the great "push" it received in the 2004-2006 years was mostly because of the large Warcraft fanbase. Whereas the Ultima universe was mostly a "niche" thing.

Again, I can't judge the quality of the game because I never played it, but some of those guys who played UO and WoW claimed UO was better. But of course, for the game to have survived for so many years it's gotta have something that the others clearly lack.
I don't know....I DO know, though, that they did some things right to survive the others and their size/scope/features are not something most new companies want to risk spending money on. Most new such games these days are usually smaller/less complex in scope to make less financial risk when they launch.

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GameRager: We all know WOW is only the most popular because it's the "best made/most complex and longest" MMO out there....no one else seems to have the time or money(or skill) to make such a game, or they don't/didn't want to risk trying to beat WOW for market share.
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LootHunter: I'm not sure if you're sarcastic or you have some other point. WOW is definitely NOT the most complex or longest MMO. Probably it's one of the most simple MMO out there and that's one of the reasons it was so popular - accessability.
I might not have used the right terms, but the point stands: They did something right and no company(or not many) these days wants to risk that level of time/money to try toppling them or taking away some of their market share.
Post edited August 08, 2019 by GameRager
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qwixter: I like what I have seen in Youngblood so far. Runs well, and is reasonably fun for me. Just handful of hours in I guess. The saving is annoying. I have not played it in a few days however, and I still have to play more to see if I like how the mission running portion really works. Wasn't expecting much. Seems like a competent shooter where you can kill nazis. Plus, it was free as I also got it with a GPU purchase.
If you like MMO style quests, leveled zones no saves OR checkpoints in hour+ long missions and the annoying ammo mechanic then hey... happy for ya. Don't act like it's the same as the previous Wolfenstein games though, or that these mechanics aren't divisive.

P.S. The first two levels (blimp and wrecked streets) are very different from the rest of the game, if that's all you played.
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qwixter: I like what I have seen in Youngblood so far. Runs well, and is reasonably fun for me. Just handful of hours in I guess. The saving is annoying. I have not played it in a few days however, and I still have to play more to see if I like how the mission running portion really works. Wasn't expecting much. Seems like a competent shooter where you can kill nazis. Plus, it was free as I also got it with a GPU purchase.
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StingingVelvet: If you like MMO style quests, leveled zones no saves OR checkpoints in hour+ long missions and the annoying ammo mechanic then hey... happy for ya. Don't act like it's the same as the previous Wolfenstein games though, or that these mechanics aren't divisive.

P.S. The first two levels (blimp and wrecked streets) are very different from the rest of the game, if that's all you played.
I think I played 1 mission beyond the first two. Now that you mention MMO style, I thought the respawning was a bug on the last mission i tried lol
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qwixter: I think I played 1 mission beyond the first two. Now that you mention MMO style, I thought the respawning was a bug on the last mission i tried lol
Nope they constantly respawn, all you have to do is leave the area and go back, which all the MMO style missions make you do. The bummer is that there's what... the two intro levels, the three districts and the four towers. That's 9 levels, plenty for a nice long normal co-op campaign without the MMO style repeated content and repetitive leveling. The game's $30 too, so it would have been plenty. It just baffles me.