Posted April 21, 2017
I was just thinking, again, about the first edition AD&D rule that female characters aren't allowed to have high strength, which is a horrible rule, one that made many female players not want to play, and one that was frequently rule zeroed by the DM. I am wondering what other bad rules that have been encountered in tabletop RPGs; that is, rules that make the game worse, say by limiting character options without good justification, make game play clunkier without any real benefit, exclude certain types of players (like the female strength rule having the effect of excluding female players), and any other rule that just makes the game less fun.
One other obvious one, again from AD&D (but which persisted into second edition), is the racial level limits. At low levels, where the advantages of demihumans are most apparent, and where, to my understanding, most campaigns are played, level limits do not come into play; at high levels, they basically make characters completely non-viable. How is your level 5 half-elf cleric (who has already reached her level cap in 1e) supposed to contribute when the rest of the party is around 15th level? I note that the Infinity Engine games do not implement this rule, and I believe that is an intentional decision; this is in contrast to Pools of Darkness, where only human characters are viable (for the most part).
Now, there are a couple rules for this thread:
1. This thread is about tabletop RPGs, not computer RPGs. Hence, if you are going to mention a rule, it must be present in a TRPG.
2. Please try to avoid rules from systems that were deliberately designed to be bad (like FATAL (TW: rape if you decide to search for this online)); I am mainly interested in games that at least *try* to be fun to play.
Edit: After doing a simple Google search for FATAL, I decided that the mere mention of it warrants a trigger warning.
One other obvious one, again from AD&D (but which persisted into second edition), is the racial level limits. At low levels, where the advantages of demihumans are most apparent, and where, to my understanding, most campaigns are played, level limits do not come into play; at high levels, they basically make characters completely non-viable. How is your level 5 half-elf cleric (who has already reached her level cap in 1e) supposed to contribute when the rest of the party is around 15th level? I note that the Infinity Engine games do not implement this rule, and I believe that is an intentional decision; this is in contrast to Pools of Darkness, where only human characters are viable (for the most part).
Now, there are a couple rules for this thread:
1. This thread is about tabletop RPGs, not computer RPGs. Hence, if you are going to mention a rule, it must be present in a TRPG.
2. Please try to avoid rules from systems that were deliberately designed to be bad (like FATAL (TW: rape if you decide to search for this online)); I am mainly interested in games that at least *try* to be fun to play.
Edit: After doing a simple Google search for FATAL, I decided that the mere mention of it warrants a trigger warning.
Post edited April 21, 2017 by dtgreene