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Interest for a specific character build topic where you are able to share a story, stats, builds or a direction you were aiming at , failed or to op to even use ... of course only pc games with buildable characters that have more then 3 different stats or skills allowed ...

or is that a to cheesy idea for this forum ?
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Zimerius: Interest for a specific character build topic where you are able to share a story, stats, builds or a direction you were aiming at , failed or to op to even use ... of course only pc games with buildable characters that have more then 3 different stats or skills allowed ...

or is that a to cheesy idea for this forum ?
I think this would work better in the specific game's sub-forum.

With that said, I am definitely interested in this sort of thing.
I don't think it's cheesy at all. And many character builds have long histories or weird psychology at play

Some of my oddities:
Temple of Elemental Evil tracks how many times you reroll the dice. So I naturally have to delete my characters k don't like after my first roll and then try again. I'm a one-roll man. Except I roll it once hundreds of times.

In Eye of the Beholder, I max everything. I mean, why not? It seems to me that they want you to. But I still feel a little guilty doing it. There must be something wonderfully human about feeling guilty for such a trivial thing.

In Baldur's Gate, my first day of playing is just character creation. Icewind Dale? Ha! It's a week of game just to start.

When facial tweaks became available, I'd regularly spend ages tweaking eye separation and nose length, etc, and never be satisfied. Then I got the random button a few dozen times, pass a few I'd rather have preferred (but I'm clocking too fast) and then finally be moderately satisfied, then tweak it done more, be more dissatisfied, but give up, and then move on.

This happens basically every time. It's really weird. Buy I love it.
My general experience:
In Pre-2000 cRPGs: Fighter style character = the easiest in the beginning of the game / Magic users the hardest.
I always found it frustrating that if a party will be created by the NPCs you encounter - that it's hard to guess in the beginning if your character will complement them. Nowadays, you can easily look that up online, but I'm thinking of the 90s, without internet.

I'm now playing Pillars of Eternity - when creating my character, I just picked out what I felt like at the moment - and I don't have the feeling that it made the game especially easier or harder in the beginning.
I'm not a stickler for game mechanics, so there's never a "big plan" involved when making a character. A lot of aspects could be random (especially appearance related ones) for all I care.
Post edited January 08, 2021 by teceem