dtgreene: Of course, this argument fails to work for The Prestige Tree. If, by "base game" you mean the game up to the first prestige, then there's basically nothing there; you start with 10 points, no way to get more, and the *only* thing you can do at the start is prestige.
(It's common for imcremental games to have tons of content that require prestige to access, including entirely new mecahnics that show up, and sometimes even multiple layers of prestige.)
Tokyo_Bunny_8990: If what I read is correct (you have some initial points but need to reset with prestige and lose all your points so you can get more points to get more abilities) it sounds like bloat. Why force players to "reset" their character and remove their points so they can build it up and unlock previous abilities again so they also get more points to unlock more abilities? Why not just make it straight forward and allow players to unlock higher abilities without having to reset? And if you say its for the challenge, you can easily just do a no upgrades or limited upgrades challenge (did one with Shadow of Mordor no problem since you become incredibly OP after you unlock the final tier abilities).
And by base game, I mean the initial run of the full game from beginning to end. If the game itself isnt fun with a good combat system, I dont see why anyone would bother grinding, especially if a "grinding" system is implemented.
First of all, I think you have the wrong idea of what sort of game it is. It's not a game that would generally be categorized as an RPG. For example:
* There's no notion of a character. When you reset, you're resetting the parts of the game up to that point. (Later on, milestone awards reduce the amount of the game that gets reset each time.)
* The sort of things you unlock are things like "Start: Gain 1 point per second" and "Prestige Boost: Gain more points based on prestige points". There's a lot of them. (Note that you don't have to re-unlock these two when you reset for prestige points, but you (initially) do have to re-unlock them after you reset at a later layer, like Boosters or Generators.)
* You simply *can't* do a no or limited upgrade challenge, as the upgrades are how you'd progress. If you try to skip too many upgrades, you either have to wait an unreasonable amount of time (I'm talking millenia or longer) or it's outright impossible (the numbers scale very quickly; by the time you get to the 3rd row (of 7 or so), you've passed a googol, and during that row you surpass the usual limit of a double precision float.)
* There is no combat system, as this game is not an RPG. (Not every game needs combat; this is one of those games that doesn't.)
* What I would consider to be a full run of the game is one that covers all the game content up to the defined winning condition, which I believe is reaching e3.14e16 points. (That's a 1 followed by 31.4 quadrillion zeroes, in case this nested scientific notation isn't so easy to understand.)
* Also, I would say that this game is pretty fun, proceeding at a fairly brisk pace, for the first 3 rows (assuming you aren't playing Classic). It's only after that that the game starts to become a slog.
Why don't you try that game out for yourself? (It's a browser game. Just remember that the game can't save if you use private browsing.)
Tokyo_Bunny_8990: Some implementations of New Game + actually feel a lot like prestige mechanics, to the point where it can be hard to tell the difference. You start the entire game over, but you get some benefit that you didn't have the first time around.
(Then again, some games use this as a way to unlock higher difficulty options. I've heard this happens in Diablo-likes, for example; you continue the game with the same character, don't lose any power, but the enemies get a power boost so that they're now an appropriate challenge for your high level character, with the rewards being boosted as well.)
Tokyo_Bunny_8990: I would say its different. New Game+ often has the player retain the abilities and stuff they have unlocked and usually only reset player level at worst. It results in a player being OP from the start and cruising through the game unless the game itself unlocks new difficulties with harder enemies to compensate for the stronger player (Diablo 2 for example with its higher difficulties). Great for games with multiple endings for multiple playthroughs (Chrono Trigger) or if the player just wants to cruise through the game being as OP as possible. Find NG+ to not really be that fun as a result most of the time.
From my experience with the prestige system which mostly comes from the online portion of games, the prestige system really seems to just be a way to prolong player engagement. I honestly havent experienced the prestige tree so cant comment on that since I dont play Wizardry but in multiplayer cases, it just seems like a lazy excuse for the devs to encourage players to keep playing by allowing them to reset their progress and unlock everything all over again, the prestige being a "bragging point" for how much exp you have. So havent been a fan of the system.
In my experience, a prestige in an incremental game feels a lot like how you describe New Game +; you really feel OP and like you're cruising through the game until you get to around the point where you prestiged, where the bonus you earned is expected and the game slows back down to its normal speed.
I do recommend giving The Prestige Tree a try. Just load your JavaScript supporting browser and go to
https://jacorb90.me/Prestige-Tree/
(You can stop once you reach Quirks; that's one the game starts to become a slog.)
(Prestige Tree is nothing like Wizardry; it's not even in the same genre.)