Magnitus: I don't really follow.
GOG games run fine on 64 bits Windows as do other software.
Worst that can happen is that the program is constrained to 4 gigs of RAM, even if the OS isn't.
However, that's more a problem for libraries and such (which might be used in programs where the programmer would like to take advantage of more than 4 gigs of RAM) rather than existing application software (which were coded to use 4 gigs of memory usage or less anyways).
thebes: That's what I meant,..if on 64 Windows the GOG games worked ok. I have 4 gig of ram but was thinking of upgrade later to 64 Windows ( on new computer) and a bunch of ram for games like Skyrim, etc.
I've had 64 bits Windows for over 2 years now and had no problem running software that was compiled for 32 bits (though I lamented the lack 64 bits support for some libraries which precluded me from using them to make 64 bits applications).
Like Olnorton said though, most applications today don't use huge amounts of RAM as 1-4 gigs of RAM seems to be the most common amounts of RAM found on new regular machines (of course, you can put crazy amounts of RAM on a machine now, enough to rival the space on a hard drive just a couple of years ago, but it isn't the norm).
At this point in time, applications that rely on gargantuan amounts of RAM are of greater interests for people making their own server-side utilities on a server that has gargantuan amounts of RAM.
For someone who is strictly a user, getting more RAM is mostly useful for running multiple applications in parallel without the memory getting bogged down.