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EDIT: The project now has it's own home at the blog directly below. Check it out for submitting and the download link.

Link to The Presentation Representation: http://presentationrepresentation.blogspot.com/

I want to start this game project. It's a little odd, but I think it would be interesting nonetheless. Essentially, I want to start with just about nothing at all; an art style, a base mechanic (like, oh, it's sidescrolling or something like that). Not much more. I'd ask people to send me small ideas that they would want in the game (like add friction, fine tune jumps, take out the ability to stop in air, add this type of enemy, add this powerup, add this stat, and so on). This is how the game would be built, one piece at a time by many different people (and, of course, I would take the right to say "yay" or "nay" to each idea sent). Every idea I put in would prompt a new version, which would be downloaded and then worked on from there by everyone interested.

Well, I tried to gain some support from Steam via Greenlight Concepts and just ran into a lot of people thinking I was trying to make a quick buck by pushing a game that wasn't made through Steam. I fully intend for this to be a free download for anyone. I really just want to see what turns up.

So, would anyone be interested in contributing to this project by downloading the base whenever I get it up and sending in some ideas? If so, follow this post (and drop a comment so it doesn't just get lost :P ) and I'll let everyone know when it starts. You can contact me other than this thread at cr2crstudios@gmail.com or my Twitter feed here: https://twitter.com/Cr2CrStudios The last two links would be the ways I would take ideas, just to put that out there.

IF YOU WANT TO POST AN IDEA IN THIS THREAD: Please preface it with " * * * * * " so I can find it easily. :)

EDIT: This is a screenshot of what I was thinking for the base, give or take.
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Post edited February 17, 2014 by bork22
Design by comity. That always goes well.

Oh well you are braver then I am. I wish you all the best on your journey. +1
Add Cthulhu!

Edit: okay, serious response: add another white box.
Post edited February 17, 2014 by cmdr_flashheart
Make it INTERACTIVE.
Give the guy a ring and if he drops it he dies!
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cmdr_flashheart: Add Cthulhu!
Haha, I'll mark it down, but I'm more looking for specific design ideas. :) Got anything more mechanic related? (Although I'm not opposed to things like that either, I just can't make the base mechanics off of them. :) )

And, also, the ideas are most likely to get lost here, so emailing me about it would be PRISTINE! :)

EDIT: Haha, I see your edit now. :)
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011284mm: Design by comity. That always goes well.

Oh well you are braver then I am. I wish you all the best on your journey. +1
Thanks, man. Any base mechanic to get the game going? I feel like that's going to be the hardest part. :P
Post edited February 17, 2014 by bork22
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cmdr_flashheart: Add Cthulhu!
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bork22: Haha, I'll mark it down, but I'm more looking for specific design ideas. :) Got anything more mechanic related? (Although I'm not opposed to things like that either, I just can't make the base mechanics off of them. :) )

And, also, the ideas are most likely to get lost here, so emailing me about it would be PRISTINE! :)

EDIT: Haha, I see your edit now. :)
Lol, thanks for taking the joke in stride :]

As for mechanics, at the very basic level, camera placement and how it is used by the player is important, so how about letting the player "scan the screen" with the "camera", if that makes sense.

Personally, email is too fussy for me, but I will keep track of the project via this thread. Thanks for including GOG!
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bork22: Haha, I'll mark it down, but I'm more looking for specific design ideas. :) Got anything more mechanic related? (Although I'm not opposed to things like that either, I just can't make the base mechanics off of them. :) )

And, also, the ideas are most likely to get lost here, so emailing me about it would be PRISTINE! :)

EDIT: Haha, I see your edit now. :)
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cmdr_flashheart: Lol, thanks for taking the joke in stride :]

As for mechanics, at the very basic level, camera placement and how it is used by the player is important, so how about letting the player "scan the screen" with the "camera", if that makes sense.

Personally, email is too fussy for me, but I will keep track of the project via this thread. Thanks for including GOG!
Cool man! :) If you scroll back up, you can find a link to the very base. Camera control will be the first added thing! Any specific idea of how to make the camera function?
Interesting interactive development concept, but as someone who makes their living from my creative ideas / output, it leaves me out (I'd need some legal paperwork at the least), however, that is something you may want to consider - a legal disclaimer regarding copyright / ownership etc as the internet is full of arseholes and projects like this are the kind of thing that can fall foul of them.
Looks forwards to seing what you end up with! :)
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Sachys: Interesting interactive development concept, but as someone who makes their living from my creative ideas / output, it leaves me out (I'd need some legal paperwork at the least), however, that is something you may want to consider - a legal disclaimer regarding copyright / ownership etc as the internet is full of arseholes and projects like this are the kind of thing that can fall foul of them.
Looks forwards to seing what you end up with! :)
Thanks for the tip. Know where I could start research on that?
And, I'd love to have you on the project, so if I could get something satisfactory up, would you be willing to contribute?
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cmdr_flashheart: Lol, thanks for taking the joke in stride :]

As for mechanics, at the very basic level, camera placement and how it is used by the player is important, so how about letting the player "scan the screen" with the "camera", if that makes sense.

Personally, email is too fussy for me, but I will keep track of the project via this thread. Thanks for including GOG!
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bork22: Cool man! :) If you scroll back up, you can find a link to the very base. Camera control will be the first added thing! Any specific idea of how to make the camera function?
How about a top down camera?

But now that I think about it, even something like camera placement would be dependent on game genre/type. Or your playable character. Maybe the thread should start with that first? I can't think of anything good, atm :]

However, I submit that the game should be a strategy game :D
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bork22:
If you can manage a decent disclaimer I can be satisfied with and i have the time / ideas to fit the project then of course.

As to a legal disclaimer, anything in plain english about your intentions, goals and the ultimate copyright state of ownership should be enough.
For instance it could be something like:

"This is an opne sourced and free to download project for all. Whilst the copyight control of the final executables and their content remains the property of__________, all due credit is given to those that have contributed ideas within the credits and the ______file contained within the download and on the website. This is a non-profit project and any unexpected profits will go into web server costs and charitible donations as decided by concensus of the creative contributers".

Not sure how accurate this is in this particular case (as ive taken liberties of course) but should give you an idea and will also stand up enough in court - should it be prominent enough for people to read / have the option to read before contributing - and you get some arsehole trying to ruin your day / panic you. In the case of twitter, it would be wise to have a url shrink under your profile and bomb it out every day or so (if you get busy with it).


Edit: scuse the typos! heheh
Post edited February 17, 2014 by Sachys
I think you need to know what type of game you wish to do first.

shooters work best - 3rd person over shoulder / first person / top down.
platformers - 3rd person and side on
adventure games - side on / 3rd person
RTS - top down
racing - top down / 3rd person / first person.

Once you have chosen the genera then you can build the rest of the development to match. You can make the parts fit, but you need the base to build it upon.

(This is advice from someone who has only ever build games for personal fun. So no real usable experience)
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011284mm:
I think the idea is more of a communally organic / abstractedly developed game concept - hence the base start and the ideas required to grow it.
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011284mm: I think you need to know what type of game you wish to do first.

shooters work best
What on Earth is that supposed to mean?