Posted January 21, 2013
So I was watching this video:
https://www.youtube.com/watch?v=PPaZZxPkkPs&list=LLgqvaRMMAe6_DzwDX8VofHg
It's a little "behind the scenes" look at Halflife from back when it was still in development. They mention that the game used a "new" system for modifying textures in realtime, which allowed them to do stuff like scorch marks, bullet holes, bloodstains, etc. It seems to me that this allows for a theoretically infinite number of modifications, leading to persistent bullet holes, scorch marks, bloodstains, etc, instead of the disappearing kind we're used to. In fact, that's exactly what happens in Halflife. You can put as many bullet holes in things as you'd like, and you won't ever seen them disappear.
So my question is, for anyone who knows anything about this sort of things, why don't more games do this?
https://www.youtube.com/watch?v=PPaZZxPkkPs&list=LLgqvaRMMAe6_DzwDX8VofHg
It's a little "behind the scenes" look at Halflife from back when it was still in development. They mention that the game used a "new" system for modifying textures in realtime, which allowed them to do stuff like scorch marks, bullet holes, bloodstains, etc. It seems to me that this allows for a theoretically infinite number of modifications, leading to persistent bullet holes, scorch marks, bloodstains, etc, instead of the disappearing kind we're used to. In fact, that's exactly what happens in Halflife. You can put as many bullet holes in things as you'd like, and you won't ever seen them disappear.
So my question is, for anyone who knows anything about this sort of things, why don't more games do this?