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ambrosemerle: How the hell do you guys make a profit!?

1. The new 30 day money back guarantee... I just... wow...

2. The constant deals, I mean, you've literally sold games for nothing, for almost nothing, and down right next to almost nothing. I know you're selling a LOT of games, but... Free? 10 cents? 50 cents? A single dollar? Five bucks for some of these games is only a tenth the price!!

3. Not only have you provided games at a discount or for free - but you've provided free games ALONG with those already discounted or free games... I got more copies of The Witched Enhanced Edition than I know what to do with before I even noticed I was getting them!! I've got a copy just sitting there, doing nothing - absolutely, NOTHING.

4. SO... MANY... DEALS...

5. HOW CAN YOU SELL STUFF FOR SO LITTLE!?

In brief: I love you guys ;____;
Fun fact: due to our Polish origins, GOG.com has been fortunate enough to secure the services of one of the last tribes of server gnomes, which really helps keep costs down. The downside, of course, is the occasional terrible war between the gnomes and the kobolds who haunt the darker corners of the Internet, but we've found it to be a worthwhile trade-off.

Even if we do lose a few gnomes a month to kobold ambushes. :(

Server gnomes traditionally required payment in riddles--as any gnome would scoff at material possessions as worthless--which had really been causing us some difficulties as I was running out of riddle books to stump them with. Fortunately, we've managed to convince them that cryptocurrency is actually just a really complicated mathematical riddle. I believe we pay them in Dogecoin now.

Apparently it amuses them that they're honoring their ancestral roots by "mining" for currency again. They're an odd bunch.

So if you want to support GOG.com, you can do the usual thing and buy games, of course. Or spread the word and tell people about our distilled awesomeness--which, actually, is refined with gnomish technology--or you can keep an eye out and make life a little better for our server gnomes: if you spot a kobold, tell someone. Our server gnomes are getting pretty talented at counter-ambushes. >.>
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TheEnigmaticT: [snip]
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Fesin: You guys had a big office party last night, didn't you? :D
Not really. Although it's nice that the DRM-Free Time Machine promo ended, yeah.
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Fenixp: Make no mistake, GOG is not being altrustic; they have just implemented fairly good business model and are very good at marketing and selling their product.
I'll take that as a compliment. ;)

But actually, is there a reason why it can't be both? We've seriously had talks where we've decided that there were things that we could do which would be good business practices but which we didn't think, as gamers, we would appreciate it. So we didn't do them. This company is in tune with what gamers want because we are, ourselves, gamers. And we try to make decisions that if we were just fans of the website, we would like.

You can call that marketing or good business practices, but I would call it "trying to not be dicks."
Post edited January 31, 2014 by TheEnigmaticT
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TheEnigmaticT: "trying to not be dicks."
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stg83: Amen to that, this should be the new slogan for GOG: A place for everyone trying to not be dicks ;)
We're not the first to lay claim to that territory. ;)
Post edited January 31, 2014 by TheEnigmaticT
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TheEnigmaticT: We're not the first to lay claim to that territory. ;)
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JMich: That extra y in the url results in a 404 btw. Seems like the kobolds are ambushing more than the gnomes.
Dammit, kobolds! DISAPPOINTED!