Elwin: Try Immortal Defense for a fresh look on a genre.
Seconded.
Immortal Defense (pay-what-you-want, demo available, PC only for now) is a tower defense game with a story on the level of Planescape: Torment. Highly acclaimed, GameTunnel's Strategy of the Year (2007), considered "better than Portal" by a prominent reviewer. Why?
1. Short timed levels means no scheduling concerns, unlike in conventional TDs ("I have an appointment in half an hour - what if I start winning?").
2. Again, short levels lend to the realization of tactical depth, because trying new tactics doesn't waste too much time.
3. Adjustable difficulty makes the game playable to completion by players of, ahem, varied tactical aptitude.
4. A very fair scoring scheme encourages good performance but doesn't create a spiral of doom problem.
5. Value per dollar. 100 levels in the story, 50 bonus levels, a level editor.
6. Story, visuals, music - awesome all around. The story is mainly told in mission briefings, but level shape, tower availability and obstacles also matter.
7. Meta-story and use of medium: beyond compare, unbelievably perfect.
Videogame haters have a name for use of medium - "why haven't you used a more respectable form for your story?" The most common answers are that the game is meant to be lost a number of times to give an appreciation for the difficulties the characters face, or that the story is meant to be experienced from multiple viewpoints to see how it all fits together, or that it is meant to be explored in multiple directions, or that it's very important that the player is given control over the character's choices. Now, the story in Immortal Defense is linear, and none of those standard reasons really apply (except maybe the final one, if you consider "stop playing" a character choice). Despite that, it's the absolute pinnacle of the use of medium, the game that can shut up Roger Ebert and make Yahtzee put forks into his eyes, a true masterpiece and a must-play.
(This is also why, despite the high praise from players, it hadn't gone viral: the awesomeness that is contingent on medium just gets lost in translation to words and screenshots and gameplay videos, and "must-play" is all too often an annoying double-pronged bad-logic trap for critics. But not in this case: sometimes awesomesauce is just awesomesauce.)
FAQ 1.
No DRM at all. Not even a game key.
2. The installation is portable.
3.
WARNING: The game installs in the default folder (Program Files). After installation, the game directory can be manually moved to any location. If you don't have program installation rights, the installer may report success and don't do a thing otherwise. Install the game at home and copy the game directory to a portable drive if you plan to play at work.
4. PROTIP: There's an Effects slider if you're annoyed by shininess or playing a survival level.
5. The scores are in plaintext.
6. Most of the plot is in plaintext too - don't go poking around text files if you don't want spoilers!
clicky