Posted June 29, 2011
Frankly, we've got so many threads now that it's getting difficult. Therefore, this one will serve as the main "hub", I encourage you to favorite this one over the others, because I'll post links to all the important ones here for your convenience.
This thread will also serve as the main discussion board for anything you want to talk about in the game, no matter what. Rival teams can even feel free to antagonize each other here, in character, if that's your thing.
Finally, I'll also be posting my "queue" of intended changes here, stuff I'm looking to add, remove or tweak. That will allow for public comment on each of the proposed modifications. It will also allow for you to offer any suggestions or feedback you might have. I value your feedback very much, the game is about all of you.
Without further ado, here are the links:
Blog
Adventures in Vue Blog
Threads
Level Up Discussion (For when your character increases in level)
AiV Store
Now Recruiting (For those that are interested in joining the game)
Current Games
1. The Bazaar of Dreams
2. The Empty Cell
Finished Games
1. The Nog and the Brigade: Double Jeopardy
2. Adventures in Vue, pt. 2
(Other threads that I cannot find)
Current things in the "to be added/changed/removed queue"
1. Add: team hideouts and fortresses
2. Add: special rooms in hideouts/fortresses to offer specific benefits
3. Add: more class specific items in store
4. Add: totems for the Shaman in store
5. Add: weapon proficiency
6. Change: make melee combat more effective than it currently is
7. Add: level 5 specializations
8. Change: slow down ability to gain levels after 5th level
9. Add: ability to invade/defend team hideouts/fortresses
10. Add: new team: Cobra Division
11. Add: expand current rosters to make them more flexible
12: Add: new races
13. Remove: class weapon modifiers, replace with: class-specific weapon proficiencies
14. Change: make carrying multiple weapons more beneficial
15. Add: familiars (possibly)
16. Add: hirelings/mercenaries (possibly)
17. Change: make storyline more intertwining between teams
18. Create: new, varied, challenging and non-repetitive quests
19. Change: make factors other than combat important (swimming, climbing, communicating, etc.)
20. Add: very small penalty for losing a quest/battle, to keep things interesting.
21. Add: more coherent level up process
22. Add: effects from locations on maps
23. Seek: input on potential character modifications. How would you like to customize your characters more?
24. Add: crafting
25. Add: store items: gems
26. Add: new armor, weapons and other items to store.
27. Add: team specific "super" abilities.
28. Add: dual-wielding capabilities.
29. Change: Gold removed from character sheets, now kept track of solely in the store.
30. News: Landeril and I are working on something for the long term, stay tuned!
31. Change: I changed level 1 characters. From now on, level 1 characters will start with randomly selected skill/spell uses (6 for Mage, 4 for Rogue, 2 for Warrior). This is to ease their introduction into the game.
This thread will also serve as the main discussion board for anything you want to talk about in the game, no matter what. Rival teams can even feel free to antagonize each other here, in character, if that's your thing.
Finally, I'll also be posting my "queue" of intended changes here, stuff I'm looking to add, remove or tweak. That will allow for public comment on each of the proposed modifications. It will also allow for you to offer any suggestions or feedback you might have. I value your feedback very much, the game is about all of you.
Without further ado, here are the links:
Blog
Adventures in Vue Blog
Threads
Level Up Discussion (For when your character increases in level)
AiV Store
Now Recruiting (For those that are interested in joining the game)
Current Games
1. The Bazaar of Dreams
2. The Empty Cell
Finished Games
1. The Nog and the Brigade: Double Jeopardy
2. Adventures in Vue, pt. 2
(Other threads that I cannot find)
Current things in the "to be added/changed/removed queue"
1. Add: team hideouts and fortresses
2. Add: special rooms in hideouts/fortresses to offer specific benefits
3. Add: more class specific items in store
4. Add: totems for the Shaman in store
5. Add: weapon proficiency
6. Change: make melee combat more effective than it currently is
7. Add: level 5 specializations
8. Change: slow down ability to gain levels after 5th level
9. Add: ability to invade/defend team hideouts/fortresses
10. Add: new team: Cobra Division
11. Add: expand current rosters to make them more flexible
12: Add: new races
13. Remove: class weapon modifiers, replace with: class-specific weapon proficiencies
14. Change: make carrying multiple weapons more beneficial
15. Add: familiars (possibly)
16. Add: hirelings/mercenaries (possibly)
17. Change: make storyline more intertwining between teams
18. Create: new, varied, challenging and non-repetitive quests
19. Change: make factors other than combat important (swimming, climbing, communicating, etc.)
20. Add: very small penalty for losing a quest/battle, to keep things interesting.
21. Add: more coherent level up process
22. Add: effects from locations on maps
23. Seek: input on potential character modifications. How would you like to customize your characters more?
24. Add: crafting
25. Add: store items: gems
26. Add: new armor, weapons and other items to store.
27. Add: team specific "super" abilities.
28. Add: dual-wielding capabilities.
29. Change: Gold removed from character sheets, now kept track of solely in the store.
30. News: Landeril and I are working on something for the long term, stay tuned!
31. Change: I changed level 1 characters. From now on, level 1 characters will start with randomly selected skill/spell uses (6 for Mage, 4 for Rogue, 2 for Warrior). This is to ease their introduction into the game.
Post edited June 30, 2011 by stoicsentry