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Round 1. Team Silver Thorn Versus Bandit Lords


Team 1:

Team Captain:
Name: Mathias
Race: Nog
Gender: Male
Class: Abjurer

Character 2
Name: Dee'Dums
Race: Vasar
Gender: Female
Class: Trapper

Character 3
Name: Anders
Race: Reon
Gender: Male
Class: Paladin

Team 2:

Bandit Leader
HP: 20

Bandit 1:
HP 20

Bandit 2
HP 20

Bandit 3
HP 20

Bandit 4
HP 20

Bandit Archer
HP 15


Team 1 starts in the south, five paces from Team 2s leader.

Team 1 takes the first turn, all characters may move up to 3 and act.
Gotcha. Is there a map or? If not, no biggie, I can figure it out by drawing it down with a pen and paper.
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stoicsentry: Gotcha. Is there a map or? If not, no biggie, I can figure it out by drawing it down with a pen and paper.
OOC: No map. It is a square arena that is twenty by twenty squares.
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stoicsentry: Gotcha. Is there a map or? If not, no biggie, I can figure it out by drawing it down with a pen and paper.
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Landeril: OOC: No map. It is a square arena that is twenty by twenty squares.
OK, we do start with a trap right?

See: Trapper. (Automatic trap)
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Landeril: OOC: No map. It is a square arena that is twenty by twenty squares.
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stoicsentry: OK, we do start with a trap right?

See: Trapper. (Automatic trap)
Yep one trap.
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stoicsentry: OK, we do start with a trap right?

See: Trapper. (Automatic trap)
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Landeril: Yep one trap.
Oh, also, what weapon do we have? And do we have a shield?
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Landeril: Yep one trap.
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stoicsentry: Oh, also, what weapon do we have? And do we have a shield?
Each character starts with basic level 1 gear for their class. Paladin starts with a Holy Longsword, and shield. Trapper has a bow and the Abjurer starts with a quarterstaff
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stoicsentry: Oh, also, what weapon do we have? And do we have a shield?
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Landeril: Each character starts with basic level 1 gear for their class. Paladin starts with a Holy Longsword, and shield. Trapper has a bow and the Abjurer starts with a quarterstaff
Got it. OK, we'll draw up our moves and make them in 10 minutes or so! Thanks for doing this. Should be fun!
Post edited February 09, 2012 by stoicsentry
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Landeril: Each character starts with basic level 1 gear for their class. Paladin starts with a Holy Longsword, and shield. Trapper has a bow and the Abjurer starts with a quarterstaff
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stoicsentry: Got it. OK, we'll draw up our moves and make them in 10 minutes or so! Thanks for doing this. Should be fun!
No problem. And remember, There WILL be twists in battle. A helpful combatant could join your side from another team, or the enemy could gain an ally and aid. The crowd could throw in an item, who knows.
Dee'Dums steps two spaces north and then one space west. She uses the skill: Set Trap on her current square. (I presume she wouldn't step into it right after setting it. For reference, Set Trap plants the same kind of trap as Automatic Trap. It does d20). End turn.

Mathias moves three spaces north and casts Arcane Armor (Self) on himself. End turn.

Anders moves three spaces north and uses the skill: Guard (Improved) on Mathias. End turn.

OOC: I'm drawing out the map for my own reference, but there could be some miscommunication here... So assuming my characters do know about the locations of Dee'Dums traps... Automatic Trap specifies as such and she tells them when she's using Set Trap again, so...

Point being, if they walk into one of her traps, would you be so kind as to tell me so I can adjust their moves? Because I wouldn't send them there unless we're looking at a different map.
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stoicsentry: Dee'Dums steps two spaces north and then one space west. She uses the skill: Set Trap on her current square. (I presume she wouldn't step into it right after setting it. For reference, Set Trap plants the same kind of trap as Automatic Trap. It does d20). End turn.

Mathias moves three spaces north and casts Arcane Armor (Self) on himself. End turn.

Anders moves three spaces north and uses the skill: Guard (Improved) on Mathias. End turn.

OOC: I'm drawing out the map for my own reference, but there could be some miscommunication here... So assuming my characters do know about the locations of Dee'Dums traps... Automatic Trap specifies as such and she tells them when she's using Set Trap again, so...

Point being, if they walk into one of her traps, would you be so kind as to tell me so I can adjust their moves? Because I wouldn't send them there unless we're looking at a different map.
OOC: Yep

IC: The Bandit Leader moves two steps south and attacks Mathias, slashing at him with his bandits sword

Deals 9 damage (20-9 = 11)

A new combatant steps onto the field two paces to the ease of the bandit leader and unleashes a fireball spell

Bandit Leader takes 10 damage(20-10=10)

Bandit 1 moves up two paces

Bandit 2 moves up two paces

Bandit 3 moves up one pace, and to the east one pace.

Bandit 4 moves south 2 pace.

Bandit Archer moves up 2 paces and attacks Anders

Anders takes 3 damage(25-2=22)

End of Team 2

New Combatant

Name: Pyro
Race: Nog
Class: Elementalist

OOC: All bandits will be within melee range next turn. Bandit 2 and 3 are only three paces to the north of Anders. Bandit Archer is four paces, and Bandit 4 are only two paces east of Bandit 2.
Post edited February 09, 2012 by Landeril
OOC: Pyro controls himself, right? Just checking.
Anders and Mathias are in melee range, right? If so, they both launch melee attacks against Bandit Leader.

Provided she can, De'Dums fires her bow at Bandit Leader.
The combined assault on Bandit Leader deals 20 Damage, ending his life

Party gains 2 xp

De'dums arrow snaps out dealing 5 damage to the bandit archer(15-5=10)

Pyro casts fireball on the archer, burning his life away

Party gains 2 xp

Bandit 1 swings but misses anders

Bandit 2 moves two paces south, swinging at Anders but misses.

Bandit 3 moves two paces south, swinging at Mathias, dealing 2 damage

Bandit four attacks mathias, but misses

Team 1's turn
Mathias now has 18 hp
Post edited February 10, 2012 by Landeril
De'Dums stays put and fires her bow at Bandit Archer.

Anders moves as close as possible to the nearest Bandit and uses Shield Slam (Improved).

Mathias follows Anders every move, and launched a Quarterstaff attack against the same Bandit.