nondeplumage: I was looking at
Dead Space 2 from PAX today, and from just about the beginning of the demo I saw, I was bored to death. Monsters jump on you. You shoot the monsters. Monsters are weird looking. You shoot the monsters. There are bigger, weirder looking monsters. You shoot them too. Everything's bleak looking and the spaces are compact, meant to look claustrophobic because hey, it worked in
Alien, right?
It was the same with playing
Resident Evil 5. And
Predators Vs. Aliens. There isn't even an attempt at psychological horror. It's just design an abnormal thing, have it pulse and bulge in random places, there's your monster. Don't forget to shoot it.
A few months ago, I picked up an old Xbox title called
Call of Cthuhlu: Dark Corners of the Earth, along with a Gamecube title called
Eternal Darkness: Sanity's Requiem. If I can chase down a copy of
Silent Hill 2 and 3, I'll be getting those as well. And
I Have No Mouth, and I Must Scream. In these games, I'm hoping to find out what's missing from the new ones.
In these new horror games, you're well prepared, whether you know it or not (like having a natural weapon perfectly suited to your environment of evil monsters even in Dead Space). At the start, you get an idea what's coming, and although you might not know the when or exactly where, you're on your toes, you're keeping your gun close at hand, you're surveying your surroundings. You're going to kill them before they kill you. You are in control.
You also get a really good look at the monsters you face. The design theory across the board for horror games seems to be the more abnormal a creature is with recognizable human or animal features somewhere on its body, the more freaked out you should be. It may be over-saturation or desensitizing of monsters that make them less exciting for me, but I think the real problem is in their application.
I haven't had a chance to sit down and play those horror games I've picked up, but from everything I've seen of them, they'll manage to screw with my head and leave the monsters just off screen when I've been knocked down and can't get up in a hurry. I'm keeping my fingers crossed.
Monsters have never been scary by themselves, you need atmosphere. Watch some Alfred Hitchcock if you don't believe me.