Posted November 28, 2011
Now that Origin Systems Ultima games have been released, and you've stunned me by releasing such old, old classics as Starflight 1 & 2, any chance of us getting another old Origin title from roughly the same time period (as Ulitma IV) called Autoduel?
For those who don't know, Autoduel was an open world top-down vehicle combat game based on the board game Car Wars by Steve Jackson Games. It was also programmed by Lord British, aka Richard Garriot. For a game that came on a double sided floppy, it offered huge play value. In addition to a full story campaign and lots of randomized side missions you could do for money, you could also enter the arena and battle against other cars or even go to Atlantic City for some blackjack. Once you got enough money, you could get yourself cloned at Gold Cross, so if you got killed, you'd be resurrected at the nearest Gold Cross facility (there were like 10 "cities" you could travel between, not all had a Gold Cross). You'd be minus your car, but kept whatever money you had an any experence accumulated up to the last time you updated your clone. The best part of the entire game was the car customizer. Money and space were generally the limiting factors, but you could choose how much armor and what kinds of weapons you wanted to mount, whether to trade accellaration for more armor, etc. It was complex for it's day and there still hasn't been another game that did it as well. It really reminds me of Grand Theft Auto, despite the ancient game engine.
For those who don't know, Autoduel was an open world top-down vehicle combat game based on the board game Car Wars by Steve Jackson Games. It was also programmed by Lord British, aka Richard Garriot. For a game that came on a double sided floppy, it offered huge play value. In addition to a full story campaign and lots of randomized side missions you could do for money, you could also enter the arena and battle against other cars or even go to Atlantic City for some blackjack. Once you got enough money, you could get yourself cloned at Gold Cross, so if you got killed, you'd be resurrected at the nearest Gold Cross facility (there were like 10 "cities" you could travel between, not all had a Gold Cross). You'd be minus your car, but kept whatever money you had an any experence accumulated up to the last time you updated your clone. The best part of the entire game was the car customizer. Money and space were generally the limiting factors, but you could choose how much armor and what kinds of weapons you wanted to mount, whether to trade accellaration for more armor, etc. It was complex for it's day and there still hasn't been another game that did it as well. It really reminds me of Grand Theft Auto, despite the ancient game engine.
Post edited November 28, 2011 by QBPaladin