Posted September 30, 2010
http://www.escapistmagazine.com/videos/view/extra-credits/2068-Project-Ten-Dollar
Where to begin?
I cannot think of another industry that tries to suck money out of the used market for their product. If I bought a used car that was made by Ford, they wouldn't see any of my money, unless there was some kind of extended contract, a program for buying used cars directly from some kind of program Ford ran, or if I just felt like sending the difference between the used car price and new car price to Ford directly.
Let's say I bought a Focus. I sat down with the dealer for a new Focus straight from the factory, with the base options that come with the price, and then added every optional everything I could to it. I bought it to drive the kids to school or something, then after they grew up, I sold the car. Ford will never see a dime for that sale. Let's say I even sold it to a used car lot, and they turned around and sold it again. Ford would never see a dime of that deal.
Let's say I bought Mass Effect 2. I bought the game at a retailer, with the basic as-is game straight from the publisher. Then I bought every bit of DLC I could get my hands on. I bought it to play and beat the game, and after that, I sold it. Bioware will never see a dime from that sale. Let's say I even sold it back to Gamestop, and they turned around and sold it again. Bioware would never see a dime from that deal.
Developers are raging against the used game market. But why?
If every game you develop costs $30 and you need 1,000,000 sales per game just to start turning a profit, and you're constantly worried that you won't make your sales because the vast majority of games don't sell a million copies, and your sales and profit margin are so piss poor that you need to squeeze every dollar from every single copy of a game multiple times, you're doing it wrong.
Where to begin?
I cannot think of another industry that tries to suck money out of the used market for their product. If I bought a used car that was made by Ford, they wouldn't see any of my money, unless there was some kind of extended contract, a program for buying used cars directly from some kind of program Ford ran, or if I just felt like sending the difference between the used car price and new car price to Ford directly.
Let's say I bought a Focus. I sat down with the dealer for a new Focus straight from the factory, with the base options that come with the price, and then added every optional everything I could to it. I bought it to drive the kids to school or something, then after they grew up, I sold the car. Ford will never see a dime for that sale. Let's say I even sold it to a used car lot, and they turned around and sold it again. Ford would never see a dime of that deal.
Let's say I bought Mass Effect 2. I bought the game at a retailer, with the basic as-is game straight from the publisher. Then I bought every bit of DLC I could get my hands on. I bought it to play and beat the game, and after that, I sold it. Bioware will never see a dime from that sale. Let's say I even sold it back to Gamestop, and they turned around and sold it again. Bioware would never see a dime from that deal.
Developers are raging against the used game market. But why?
If every game you develop costs $30 and you need 1,000,000 sales per game just to start turning a profit, and you're constantly worried that you won't make your sales because the vast majority of games don't sell a million copies, and your sales and profit margin are so piss poor that you need to squeeze every dollar from every single copy of a game multiple times, you're doing it wrong.