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Ghorpm: Do you perhaps know if there is some fan made patch fixing the ridiculous micromanagement of the game? For those who don't know what I'm talking about: your golems are producing mana. But you have to manually order them to transfer it to your reserves. Every single time, every single golem! I was very angry back then when I bought the game but right now it makes the game virtually unplayable for me.
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denonoon3019: Unfortunately no, when I played demo (when it came out) I got very little time with unfortunately :(

Then I totally forgot the game until recently.
I bought it when it came out and was SO disappointed. The game had a massive potential and yet they wasted it completely. I appreciate that devs didn't try to copy Dune 2 approach but came with something original. It seems that they made the game and forgot to play it! Most of the problems could have been easily avoided and after some play-testing they should have tracked down all off them. First: the aforementioned micromanagement. Second: golems were by far too powerful. They were only slightly weaker than some fighting units! So you didn't really have to protect them because they were fine on their own. And most ridiculously - you could win almost every scenario with a golem rush - AI usually had them scattered, some of them were already transforming into a building so you had more of them than he. Even if he tried to regroup it was too late. Those problems were not hard to find... shame, real shame...