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Since I had not seen a topic like this I thought I'd start one. Basically what aspects/features/crazy ideas would you like/not like to see in the upcoming CDPR Cyberpunk RPG.

For myself, we have been promised a mature thought provoking game and I have no doubt that this is what we'll get. Though aside from sex, violence and other deviant behavior I'm wondering about in game drug use. On the one hand the cyberpunk world has little need for recreational substances. Want to be bigger and stronger? Get some implants and/or upgrades, only a loser would take steroids. But would this attitude be universal? Would there be those who still want to "expand their mind" rather than jacking in? It's a mature theme to be sure, but is it cyberpunk. When I played it was always there, but that was the choice of our DM and not something taken directly out of the books.

As far as the game aspect of it, after playing and enjoying The Witcher I would like a different control scheme. I'm not a fan of "click here to move here and click there to attack there" style of gameplay. I also believe that Cyberpunk deserves better than to be reduced to another FPS. But something in between would make me happy.

What about you? What would you want from the game?
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Stevedog13: As far as the game aspect of it, after playing and enjoying The Witcher I would like a different control scheme. I'm not a fan of "click here to move here and click there to attack there" style of gameplay. I also believe that Cyberpunk deserves better than to be reduced to another FPS. But something in between would make me happy.
Try out The Witcher 2. At any rate, even the first Witcher supported direct control. That aside, I very much DON'T want another Deus Ex, and I DON'T want The Witcher: Cyberpunk edition. What I would like to see is this game to explore cyberpunk themes, possible something that hasn't been done to hell and back, and I also want the entire choices and consequences scheme to carry over from The Witcher. I also want it to run on RED engine, it's brilliant :D
I want to drink myself silly, consume all manner of psychotropic and cybernetic drugs, engage in unsafe sex with cybernetic whores, all until my neural network interfaces melt.

Seriously though, I'm going to refrain from hoping for anything, because I want the game to be as per CDPR's own artistic vision.

Hope leads to impatience. Impatience leads to fanboyism. Fanboyism leads to a ridiculous sense of entitlement.
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jamyskis: I want to drink myself silly, consume all manner of psychotropic and cybernetic drugs, engage in unsafe sex with cybernetic whores, all until my neural network interfaces melt.
Oh so you DO want The Witcher: Cyberpunk.
I don't really know anything about the Cyberpunk world/system but one of my favourite Cyberpunk themed games was neuromancer.

I really like the idea of a cyberspace that you can hack into for information, access security systems, steal money etc. etc. That's something that hasn't been explored nearly enough in games.
I bet, they can remake BloodNet using Witcher engine.
I'd like to see a more engaging combat system, I got bored of The Witcher's really quickly (though I'll go back eventually, as I hear it gets better). The most important thing for me though is a world that actually feels mature and real. I don't want a ridiculous over-the-top grittiness where everyone is a drug-addicted murderer who swears every other word. There's nothing wrong with grittiness, but media (especially games) have a tendency to take it too far and just make it ridiculous and laughable.
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Gazoinks: I'd like to see a more engaging combat system, I got bored of The Witcher's really quickly (though I'll go back eventually, as I hear it gets better).
It does not. Not combat system.
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Gazoinks: The most important thing for me though is a world that actually feels mature and real. I don't want a ridiculous over-the-top grittiness where everyone is a drug-addicted murderer who swears every other word.
Do realize that entire first part of the game takes blace between redneck bigots, when you get to the city people suddenly get a bit more ... Sofisticated, so in that sense, it actually is realistic. The most rude character in the game is actually just a bad actor, as you discover later on.
I'm hoping for the rich, well-developed background of the existing (pen & paper) RPG to permeate the game. I'm hoping for lots of (optional) texts and data feeds that I can immerse myself in, in a similar way as I immersed myself in the books and lore of Morrowind.
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Gazoinks: I'd like to see a more engaging combat system, I got bored of The Witcher's really quickly (though I'll go back eventually, as I hear it gets better).
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Fenixp: It does not. Not combat system.
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Gazoinks: The most important thing for me though is a world that actually feels mature and real. I don't want a ridiculous over-the-top grittiness where everyone is a drug-addicted murderer who swears every other word.
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Fenixp: Do realize that entire first part of the game takes blace between redneck bigots, when you get to the city people suddenly get a bit more ... Sofisticated, so in that sense, it actually is realistic. The most rude character in the game is actually just a bad actor, as you discover later on.
I wasn't actually talking about The Witcher in this case (I haven't gotten far enough to comment on the universe). It's just an annoying trend that I see pop up far too often.
Well I'm still on my first playthrough with The Witcher one, I replayed the first part of it several times while trying out the different control schemes to find the one that displeased me the least. Combat was definitely the weakest part of that game, though so far I have not found anything else about it that I would change so overall it is a very good game. However I have been trying to imagine a fierce gun battle and while it would certainly be doable with this type of combat system, I would prefer something a little different. Plus it shouldn't just feel like Witcher With Guns but be its own title.

I do like the idea of morally ambiguous choices that may or maynot have a big impact on the game, but you won't find out until hours later when you don't want to or can't go back to a previous saved game. I'd also like to see a more open world where you can go to the places you want to be without waiting for the story to take you there.
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Stevedog13: ...
Well as far as The Witcher goes, it's actually pretty open when compared to most other story-driven RPGs, especially the second part. And, eh, have you noticed you can actually switch control schemes on the go? Yes, I'm running around defending the Witcher here, but I'm a fanboy so that's to be expected.
First, I'd like not to see a "Save the world" plot.

I'd love to see implemented "old cybe", with iron implants and body substitutions, and not ultra-modern exploits were your hero is a "costumed" human (deus ex).
I'd like to have implants malfunctions that will impede you or reduce abilities in performing activites. The cyder-psichosis, where implants will take away part of your humanity, changing the way the plot is played or the "world vision".

A "cyberspace" to explore, fight and interact with programs, OS, ICE and B-ICE.
Post edited June 04, 2012 by OldOldGamer
All these comparisons to "The Witcher" games are unecessary (although I understand that they come from the fact the we have no other reference point when it comes to CDPR)

Cyberpunk will be made by an entirely different team. The fact that they've already mentioned it will have character classes and a customizable protagonist, as well as integrating the Pen and Paper rules, shows that they are making an entirely different game.
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OldOldGamer: First, I'd like not to see a "Save the world" plot.

I'd love to see implemented "old cybe", with iron implants and body substitutions, and not ultra-modern exploits were your hero is a "costumed" human (deus ex).
I'd like to have implants malfunctions that will impede you or reduce abilities in performing activites. The cyder-psichosis, where implants will take away part of your humanity, changing the way the plot is played or the "world vision".

A "cyberspace" to explore, fight and interact with programs, OS, ICE and B-ICE.
Oh yeah, cyber-psychosis should definatley be a concern. For those not aware this is what happens when someone goes overboard when getting cybernetic implants. In the PnP game you had a numeric score that was your humanity, every implant had a negative humanity rating to show how much of yourself you would lose by getting it. At some point you become more machine than man and this changes not only how you see yourself but also how you see the world. If you no longer see yourself as human. Either you are better than what you used to be and therefore no longer value human life, or there is so little left to what you are that you no longer value your own life. When I used to play cyberpunk we used this as a basis for an illegal drug movement. The idea that taking these substances that were either natural or made from natural ingredients and rejecting implants was a why of preserving your humanity, since machines can't get high.