Posted July 10, 2013
It's my birthday today, so I guess it's a good time to finally post something I've been working quite a while.
I've been practicing my C++ in my free time and using very simple techniques, I made a game, or more accurately called, a game prototype, because it doesn't even have a graphics engine and it works under Windows' console. The entire game is text based.
The point of the game is to escape the dungeon, while fightning monsters in each chamber. The map is randomly generated labyrinth on 10x10 matrix. It has RPG elements like few statistics, items and abilities.
In each chamber you can have chance to find some loot, fight an enemy or encounter one of the other kind of chambers, which include some stat gain possibilities.
There are 3 kind of enemies, miniboss kind and a boss kind. You encounter the first tier up to 20 chambers, then you encounter 2nd and after 40 you encounter 3rd tier. Same tiers are applied to weapon drops.
There is one miniboss chamber which you need to beat in order to get a key to fight the boss who is protecting the exit.
The whole game is heavily influenced by Far East, and saying this I mean it's just the source material, not any true representation, so if I get something wrong, I apologize for that.
You can save the game on map screen by pressing the Escape button, but only to continue the game later. This is a test version so it has more info about enemies that should be visible and an ability that allows you to insta-kill an enemy.
When using items or abilities, case matters.
The game isn't still finished, I wanted to make some more enemies, items, abilities and two additional playable classess, but that is yet to be made. There are a few bugs like sometimes the game can be unbeatable because the miniboss chamber is blocked by an exit, but it shouldn't happen too often. There can be balance issues too.
If you got any questions or suggestions, please post them. I hope you will enjoy the game.
http://www.sendspace.com/file/yboimc
I've been practicing my C++ in my free time and using very simple techniques, I made a game, or more accurately called, a game prototype, because it doesn't even have a graphics engine and it works under Windows' console. The entire game is text based.
The point of the game is to escape the dungeon, while fightning monsters in each chamber. The map is randomly generated labyrinth on 10x10 matrix. It has RPG elements like few statistics, items and abilities.
In each chamber you can have chance to find some loot, fight an enemy or encounter one of the other kind of chambers, which include some stat gain possibilities.
There are 3 kind of enemies, miniboss kind and a boss kind. You encounter the first tier up to 20 chambers, then you encounter 2nd and after 40 you encounter 3rd tier. Same tiers are applied to weapon drops.
There is one miniboss chamber which you need to beat in order to get a key to fight the boss who is protecting the exit.
The whole game is heavily influenced by Far East, and saying this I mean it's just the source material, not any true representation, so if I get something wrong, I apologize for that.
You can save the game on map screen by pressing the Escape button, but only to continue the game later. This is a test version so it has more info about enemies that should be visible and an ability that allows you to insta-kill an enemy.
When using items or abilities, case matters.
The game isn't still finished, I wanted to make some more enemies, items, abilities and two additional playable classess, but that is yet to be made. There are a few bugs like sometimes the game can be unbeatable because the miniboss chamber is blocked by an exit, but it shouldn't happen too often. There can be balance issues too.
If you got any questions or suggestions, please post them. I hope you will enjoy the game.
http://www.sendspace.com/file/yboimc