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Can you use bots in all game modes?

Are they totally brain-dead with no difficulty setting and just serve themselves to your team?
I didn't even know it had Single player, not sure there's much of a point to it.
It's like Counter - Strike. Single player in competitive multiplayer serve nothing more than a training ground. Back to Chivalry, i have no idea. Haven't bought the game yet. But i can imagine the bots are brain dead and resemble nothing like real person.
During these video reviews and such between this and Roses, I keep hearing Warband mentioned.

I'm starting to wonder if I've got the most ideal rendition already.
The only singleplayer I remember is in tutorial and the AI isn't good there, at least in 1-on-1 situations. I imagine bots are pretty bad in melee combat game. It is multiplayer oriented title after all.
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carnival73: During these video reviews and such between this and Roses, I keep hearing Warband mentioned.

I'm starting to wonder if I've got the most ideal rendition already.
War of the roses is multiplayer only too. Maybe there are skirmishes with bots, but no real singleplayer campaign like in Warband.
The bots in Chivalry are unfortnatly brain dead and pretty useless. I was able to play an archer and stand a good 5 feet away from one of the enemys and turn him into a pin cushion and he didn't even move, just stood there. I also noticed they all tend to get stuck on the terrain alot so you also get pile ups of them milling about not doing anything.
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Ralackk: The bots in Chivalry are unfortnatly brain dead and pretty useless. I was able to play an archer and stand a good 5 feet away from one of the enemys and turn him into a pin cushion and he didn't even move, just stood there. I also noticed they all tend to get stuck on the terrain alot so you also get pile ups of them milling about not doing anything.
Bugger, that confirms it. Chivalry's longevity is only as good as the duration of its popularity.
Yes, we need a chivalry gog group. It would be a good tool to settle disputes, no? I've always wanted to slice keeveek's head off with a halberd ;)
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carnival73: During these video reviews and such between this and Roses, I keep hearing Warband mentioned.
Chivalry is a lot different than Warband. They obviously share some similarities, given that they're both medieval-esque and they both have twitch gameplay BUT Chivalry is a lot more visceral, a lot more brutal, and it lends to a much faster-paced style of combat. It's also prettier.

But it's also multiplayer only, yeah.
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Ralackk: The bots in Chivalry are unfortnatly brain dead and pretty useless. I was able to play an archer and stand a good 5 feet away from one of the enemys and turn him into a pin cushion and he didn't even move, just stood there. I also noticed they all tend to get stuck on the terrain alot so you also get pile ups of them milling about not doing anything.
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carnival73: Bugger, that confirms it. Chivalry's longevity is only as good as the duration of its popularity.
Well, Age of Chivalry, the HL2 mod it grew out of had a fairly active player base in the hundreds until the updates dried up.

Warband is nearing two years old and updates for the base game are very infrequent/dead, though it remains extremely popular. However, the game is HEAVILY modifiable and has a single player campaign. Also, had a recent DLC release.

Another HL2 mod, Zombie Panic! Source remains somewhat popular, although it still gets the occasional update. It's probably more than five years old and I'd imagine closer to seven.

Game life is very hard to predict, but if the game is good it will live on. Myth 2 hasn't been purchasable in over ten years, but there's still consistently 30 hanging out in games or lobbies on MariusNet.

Really, the only games multiplayer I'd worry about are those that rely on Gamespy.
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TVs_Frank: Game life is very hard to predict, but if the game is good it will live on. Myth 2 hasn't been purchasable in over ten years, but there's still consistently 30 hanging out in games or lobbies on MariusNet.

Really, the only games multiplayer I'd worry about are those that rely on Gamespy.
Even some of those live on. I was psyched to find out the other day that MoHAA has several hundred players regularly, and that that doesn't even account for Spearhead or Breakthrough (Breakthrough being much less popular).

To be fair, though, MoHAA does have dedicated servers.
Post edited January 15, 2013 by johnki
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TVs_Frank: Game life is very hard to predict, but if the game is good it will live on. Myth 2 hasn't been purchasable in over ten years, but there's still consistently 30 hanging out in games or lobbies on MariusNet.

Really, the only games multiplayer I'd worry about are those that rely on Gamespy.
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johnki: Even some of those live on. I was psyched to find out the other day that MoHAA has several hundred players regularly, and that that doesn't even account for Spearhead or Breakthrough (Breakthrough being much less popular).

To be fair, though, MoHAA does have dedicated servers.
I mean the fact that Gamespy was sold off and the new company has started delisting some popular titles. Neverwinter Nights, and Neverwinter Nights 2 now need a custom server browser cooked up by the community. Sniper is dead altogether, because servers were only accessible through Gamespy.