Posted March 04, 2014
For those of you who like Sim City 2000 and Sim City 4 but hated Sim City 5 always online DRM I have good news for you! An indie developer in germany is making a City building game on par with Sim City! without all the online crap...
It is being written in WebGL and Javascript utilizing HTML5 and node webkit.
Here are the goals of citybound -
[*]It will be a single-player game that works completely offline.
[*]The goal is to simulate one whole, huge region at once - no need for tiny city lots or artificial city interaction dynamics.
[*]It will be affordable and will not rely on DLC.
[*]Alpha and Beta versions will be available for a reduced price.
[*]Moddability will be a priority, not an afterthought.
Planned Core Gameplay Elements:
[*]Zoning, dynamic creation of buildings based on demand
[*]Residential/commercial/industry dynamics, micro-economy
[*]Electricity, water & sewage management
[*]Service buildings, service coverage (health, police, fire, education, ...)
[*]Public transportation
[*]Agriculture
Additional planned features:
[*]Terrain: hills, rivers, lake, ocean
[*]Vegetation
[*]Terraforming
[*]perhaps even dynamical changes (flooding, landslides, ...)
[*]Data maps & graphs
[*]Day/night cycle
[*]Seasonal cycle
[*]Citizen inspection, opinion polls, social media
There is allot more on the website so go on over there and check it out :)
http://blog.cityboundsim.com
http://www.gog.com/wishlist/games/citybound
It is being written in WebGL and Javascript utilizing HTML5 and node webkit.
Here are the goals of citybound -
[*]It will be a single-player game that works completely offline.
[*]The goal is to simulate one whole, huge region at once - no need for tiny city lots or artificial city interaction dynamics.
[*]It will be affordable and will not rely on DLC.
[*]Alpha and Beta versions will be available for a reduced price.
[*]Moddability will be a priority, not an afterthought.
Planned Core Gameplay Elements:
[*]Zoning, dynamic creation of buildings based on demand
[*]Residential/commercial/industry dynamics, micro-economy
[*]Electricity, water & sewage management
[*]Service buildings, service coverage (health, police, fire, education, ...)
[*]Public transportation
[*]Agriculture
Additional planned features:
[*]Terrain: hills, rivers, lake, ocean
[*]Vegetation
[*]Terraforming
[*]perhaps even dynamical changes (flooding, landslides, ...)
[*]Data maps & graphs
[*]Day/night cycle
[*]Seasonal cycle
[*]Citizen inspection, opinion polls, social media
There is allot more on the website so go on over there and check it out :)
http://blog.cityboundsim.com
http://www.gog.com/wishlist/games/citybound
Post edited March 04, 2014 by HeadClot