It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
You might have heard that the guys at Stainless Games have been trying to Carmageddon + the Splat Pack if you back the Kickstarter project for $25 or more!

In case you aren’t aware of what Carmageddon is, let’s take you a brief tour of gaming history. It’s the late nineties, and Stainless Software Ltd. brings a game that bursts onto the scene in a spray of blood, a crash of steel, and a anguished shriek of pedestrians when they released Carmageddon. It’s an ultra-violent racing game--this is not one for the kiddies!--where you crash, rend, crush, crumple, and demolish your way to victory. There’s a backstory of sorts--the world has gone to pot, and you’re racing in order to survive in a car-eat-car world--but that’s not the point.

Your job is to win races. Sure, you could play the game like a realistic racing simulator, avoiding any fender-benders and pedestrians. You can even win all of the races that way if you’re talented. But the real fun comes from pulling wild stunts, wrecking and collecting your opponents’ cars, and generally wreaking havoc on the track. Carmageddon launched amidst a lot of controversy due to its violent nature, but under the gore and impressive 3dFX graphics lies a great game.

This will be coming to GOG.com in the upcoming months--our crack team of contentologists is hard at work getting all of the bytes dusted off and all of the graphics buffed to a high shine--and will be available here for $9.99. In the meantime, though, if you want to help make the next Carmageddon game happen, you can back it on Kickstarter, and if you chip in more than $25, you’ll get the GOG.com copy of Carmageddon for free once we’ve gotten it launched!

Gentlemen, start your engines!
Good news
avatar
jacobbrett: I don’t think anything has been publicly confirmed, though I presume GOG would be the logical choice for distribution of the DRM‐free edition.
avatar
yyahoo: Well, I'd kind of like official confirmation before I "purchase" a new game that I can only redeem on Steam (which I do not use).
Steam definitely won’t be the distribution method as it’s explicitly the DRM this edition will be avoiding!

Every pledge over $15 guarantees at least one Steam copy (currently the only version known to support online multiplayer) and one DRM‐free copy (still supports LAN play and, in turn, probably an alternate method of online multiplayer).
Woohoo!!!

And, hopefully, Carmageddon 2 coming very soon after that.
:)
avatar
yyahoo: Well, I'd kind of like official confirmation before I "purchase" a new game that I can only redeem on Steam (which I do not use).
avatar
jacobbrett: Steam definitely won’t be the distribution method as it’s explicitly the DRM this edition will be avoiding!

Every pledge over $15 guarantees at least one Steam copy (currently the only version known to support online multiplayer) and one DRM‐free copy (still supports LAN play and, in turn, probably an alternate method of online multiplayer).
Your statements are confusing as you directly contradict yourself.
"if you chip in more than $25, you will get the gog.com copy of carmageddon..."

I've got two questions

1. I think the wording should have been `if you chip in a minimum of $25..."?

2. How will I be able to prove to Gog.com that I have paid $25 for the kickstarter project?
Reminder: Reddit AMA in 1 minute.
avatar
keremix: 2. How will I be able to prove to Gog.com that I have paid $25 for the kickstarter project?
You don't, you prove to Stainless that you pledged at least that much, and they'll send you a GOG.com code.
hey jimbob, can you provide a link for this please?
Thanks.


avatar
jimbob0i0: Reminder: Reddit AMA in 1 minute.
Post edited May 25, 2012 by Dave3d
Gravity from Jupiter with Bouncy bouncy, bring the ultimate fun!
Finally! :)
avatar
jimbob0i0: Mr Iscariot: Can you confirm if this game will be making use of your nglide partnership for the 3dfx emulation? If so you might want to redo the screen shots on the game card.... the 640x480 of the 3dfx version looks a lot nicer than the 320x240 of the dos only version...
Just what I was hoping and thinking. As a few other people have mentioned, hopefully Zeus-Software and nGlide are going to start becoming the norm (assuming nGlide both looks nicer and adds great compatibility)...
avatar
jimbob0i0: Mr Iscariot: Can you confirm if this game will be making use of your nglide partnership for the 3dfx emulation? If so you might want to redo the screen shots on the game card.... the 640x480 of the 3dfx version looks a lot nicer than the 320x240 of the dos only version...
avatar
tfishell: Just what I was hoping and thinking. As a few other people have mentioned, hopefully Zeus-Software and nGlide are going to start becoming the norm (assuming nGlide both looks nicer and adds great compatibility)...
Hmm, I don't know, I have tried playing it in 3Dfx (nGlide + yKwong's build), but the performance was not good on my 2.2GHz AMD processor.
I used the Windows installer and played it on my XP boot using the -highres parameter, and it runs extremely well, a bit too fast even.
avatar
Strijkbout: Hmm, I don't know, I have tried playing it in 3Dfx (nGlide + yKwong's build), but the performance was not good on my 2.2GHz AMD processor.
I used the Windows installer and played it on my XP boot using the -highres parameter, and it runs extremely well, a bit too fast even.
Well that's too bad. Maybe GOG could allow people two versions of the game for download - a Dosbox and an nGlide - and they can let people choose and figure out which version works better.
YEAH!!!! One of the greatest games ever made, FINALLY on gog.com! Time to arm your Pedestrian Electro-Bastard Ray and get ready for some Cunning Stunt Bonuses!
avatar
jamyskis: Well, according to Stainless, the original release date is/was September. My own experience is that software can be tested and packaged in a month. If this info leak has brought about a need to shift the release date forward for PR reasons, then fair enough.

And hey, I'm not criticising. Controlling the flow of releases so that you can keep growth steady is a prudent business decision from a marketing perspective and I'd be very worried if you didn't do it.
avatar
TheEnigmaticT: Oh, yeah. I mentioned this a few hours ago in the other thread about this: we posted the date as September to give us a very long window in case we find a pernicious bug in the game that stumps us for a fix.

I believe we average somewhere between three and six weeks for a game to test and fix, but it can take a heck of a lot longer. Lack of source code can complicate issues. ;)
Considering the Splat Pack had 3dfx support, are you doing a Glide wrapper version or just software rendering?

Wondering because I read you are collaborating with those guys that specialize in bringing back 3dfx support (forgot their name).