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jefequeso:
It's really good and well-executed. I had my doubts about the campaign, but the non-linear structure of it works really well in its favour. Heck if it weren't for my writing and word quota, and the fact that I'm on standby for army mobilization right now, I'd have been all over it for the rest of the night until dawn breaks.
Post edited September 28, 2012 by lowyhong
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jefequeso:
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lowyhong: It's really good and well-executed. I had my doubts about the campaign, but the non-linear structure of it works really well in its favour. Heck if it weren't for my writing and word quota, and the fact that I'm on standby for army mobilization right now, I'd have been all over it for the rest of the night until dawn breaks.
Dear lord, I have just lost 3 hours to it and didn't even realize it. Can't wait to get a friend over and play that, it's utterly brilliant.
played it when it came with one of the early humble bundles, it was a cool design but way too alpha to be tossed out without clear instructions or a full tutorial on how to work the purchases menu / actually aim the dam delivery bomb.
sigh... can't get it to work properly. When I go full screen (alt-enter), the screen just becomes completely black, though I can still hear music in the background. And windowed mode is just to small to see anything at all...
Key has by the way been added to HiB 2, so anyone who bought the second Humble Bundle can now redeem Cortex Command on Steam.

*edit* Never mind, failed to spot the small 2 indicating that there was a second page, and thus never noticed that someone had already mentioned that.
Post edited September 28, 2012 by AFnord
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amok: sigh... can't get it to work properly. When I go full screen (alt-enter), the screen just becomes completely black, though I can still hear music in the background. And windowed mode is just to small to see anything at all...
Check the default resolution. It may be set at one that's incompatible when put to full screen.
right click on your shortcut to the game, click "properties", click "find target", go into the "base.rte" folder, open up "settings.ini".

resolution is up at the top (don't go too big, 1280x1080 is virtually un-playable on a normal sized monitor) and just below it is "full screen = 0" change the 0 to a 1 and then save.

when you start the game it will be in full screen mode, I personally like 720p-ish sizes to be able to tell WTF is going on ...
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lowyhong: Check the default resolution. It may be set at one that's incompatible when put to full screen.
I have tried all of them, same result.
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Sogi-Ya: right click on your shortcut to the game, click "properties", click "find target", go into the "base.rte" folder, open up "settings.ini".

resolution is up at the top (don't go too big, 1280x1080 is virtually un-playable on a normal sized monitor) and just below it is "full screen = 0" change the 0 to a 1 and then save.

when you start the game it will be in full screen mode, I personally like 720p-ish sizes to be able to tell WTF is going on ...
Tried this also, "full screen = 1" is the same as "alt-enter", it is possible to change the size of the window for windowed mode in the ini file, but then the screen no longer fits to the action, i.e I can fly over the sky and dig deeper the the ground.

edit - I also see from the Steam forums that I am not the only one having problems with full screen mode. there are already a couple of threads with it, no solution though.
Post edited September 28, 2012 by amok
alt + enter fucks up though, only way I got FS to work was to force it ... changing the resolution in game works for getting it to fit your tastes correctly, but alt-tab is fail sauce.

just keep in mind that the resolution changes is less of changing the number of pixels (that seems to be a fixed count) and more of changing the camera size that you view the level with.

force enable full screen then go into the menu settings and pick the 1280x720 video setting, 90% certain it will make the game playable to you ... can speak for if you will enjoy said game, but you should be able to play it.
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Sogi-Ya: force enable full screen then go into the menu settings and pick the 1280x720 video setting, 90% certain it will make the game playable to you.
the point is that I can't force it. "full screen = 1" gives same result, black screen, no matter which default resolution I use or tries to force it into, and when the screen is black then I can't see anything to be able change resolution in the menu...
O.O

*shrug* no idea on that .... what I get is whatever game mode I force (full or windowed) works fine, but if I try to alt-tab the screen flashes for a sec like it was trying to switch modes but then jumps back to whatever it was already running as.
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Sogi-Ya: force enable full screen then go into the menu settings and pick the 1280x720 video setting, 90% certain it will make the game playable to you.
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amok: the point is that I can't force it. "full screen = 1" gives same result, black screen, no matter which default resolution I use or tries to force it into, and when the screen is black then I can't see anything to be able change resolution in the menu...
Quote me the first 9 lines of your Settings.ini, also tell me the native resolution of your monitor please. I have an idea...
at the moment:

ResolutionX = 1600
ResolutionY = 900
TrueColorMode = 1
PaletteFile = ContentFile
FilePath = Base.rte/palette.bmp
Fullscreen = 0
NxWindowed = 1
NxFullscreen = 1
PostProcessing = 1

native resolution - 1920:1080
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amok: at the moment:

ResolutionX = 1600
ResolutionY = 900
TrueColorMode = 1
PaletteFile = ContentFile
FilePath = Base.rte/palette.bmp
Fullscreen = 0
NxWindowed = 1
NxFullscreen = 1
PostProcessing = 1

native resolution - 1920:1080
Try either:

ResolutionX = 1920
ResolutionY = 1080
TrueColorMode = 1
PaletteFile = ContentFile
FilePath = Base.rte/palette.bmp
Fullscreen = 1
NxWindowed = 1
NxFullscreen = 1
PostProcessing = 1


Or:

ResolutionX = 960
ResolutionY = 540
TrueColorMode = 1
PaletteFile = ContentFile
FilePath = Base.rte/palette.bmp
Fullscreen = 1
NxWindowed = 1
NxFullscreen = 2
PostProcessing = 1

Don't copy and paste these, make the changes 'by hand'.

If the first one works it should give you tiny 1:1 pixels and you'll be able to see very far. Should be good for split screen modes. The second one (if it works) should give you 2x2 pixels, everything will be a lot less tiny on the screen but still sharp.
Post edited September 29, 2012 by SirPrimalform
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SirPrimalform: ResolutionX = 1920
ResolutionY = 1080
TrueColorMode = 1
PaletteFile = ContentFile
FilePath = Base.rte/palette.bmp
Fullscreen = 1
NxWindowed = 1
NxFullscreen = 1
PostProcessing = 1
I tried this before, and it did not work.

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SirPrimalform: ResolutionX = 960
ResolutionY = 540
TrueColorMode = 1
PaletteFile = ContentFile
FilePath = Base.rte/palette.bmp
Fullscreen = 1
NxWindowed = 1
NxFullscreen = 2
PostProcessing = 1

Don't copy and paste these, make the changes 'by hand'.
thanks, I will try this now.