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Post edited January 09, 2012 by summitus
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Runehamster: ...
To avoid these problems, all GOG games would have to be tied to a client that would need to run whenever we played. Oh, hey - that sounds a lot like DRM!
...
And it sounds alot like a service that's already there and well known. However trading here on GOG especially within the community is based on trust and works quite well. How else would people even trade games when the trad partner has no money now and only promises to pay back later.
I can't understand why people want a client. It makes maybe sense when games are often updated, but that is not the case for gog. With my bundle keys I gave steam and desura a try and I must say using a browser in combination with an additional downloader gives me more freedom - faster loading times, tabs, bigger fonts (my eyes are bad), better general search functions, etc. Gog is perfect for me - easy direct access via browser and a great downloader. They want to improve the website and nothing more is needed. Keep it simple.

Also I think a trading system isn't necessary - we have a pm system and gifting codes. Maybe they can make gifting easier, like you can choose a user and you get a warning if he already have a game. Gog tries to give old games a value, with using them as a trading item gog and many games will lose their worthwile character.
Post edited January 09, 2012 by DukeNukemForever
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summitus: No I think alot of people are totally missing the point , of course you you couldn't play it and then give it to someone else that would put anyone out of business .. "sigh "
Actually, nobody is missing the point except you. Same thing occurred in one of your previous posts. No one will agree that you that you can trade GOG games legally just as you cannot legally download from your friends account. It's really that simple . . .
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Kurina: Secondly, this system works on Steam because Valve enjoys throwing a lot of useless crap at users as well. They have created a massive amount of virtual items that people believe have monetary value, and are now fostering this community further by having created a trade system for games, hats, weapons, and whatever else they have overloaded their games with.
I've never bothered with steam trading, but it was just something that they introduced at around the same time TF2 went free to play, was it not?
I can in a way see a point of having the option to trade more or less useless in game trinkets (TF2 hats and stuff) for games, as there is a large luck factor involved in those. But I don't see the point in trading games for other games. If I want a game I'll buy it, and if I don't I wont. In the end I can only see one reason why anyone would be willing to trade games, and that is if they buy games when it is on sale, in the hope that they will be able to trade them away when they are not on sale (for games just under the none-sale value), and that would not really be of much benefit to GOG. It would probably cost more to run the system than the revenue it would generate (from impulse buys and stocking up games).
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AFnord: I've never bothered with steam trading, but it was just something that they introduced at around the same time TF2 went free to play, was it not?
Depends on how you want to look at it I suppose. Valve first implemented a trading system within the Team Fortress 2 game back in 2010, allowing users to trade virtual items for virtual items. However, late last year, they decided to take it a notch further and allow trading to be done outside of Team Fortress 2 and directly through the Steam client, adding the additional bonus of trading for games.

The Team Fortress 2 trading system existed before the game went free to play. The external trading system though did come out shortly after the game went free to play, as you mentioned.

Either way, I find it all a bit silly and can't believe things have taken off the way they have. I still believe it would be of absolutely no use to GOG though.
Post edited January 09, 2012 by Kurina
Post edited January 09, 2012 by summitus
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Stuff: Actually, nobody is missing the point except you. Same thing occurred in one of your previous posts. No one will agree that you that you can trade GOG games legally just as you cannot legally download from your friends account. It's really that simple . . .
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summitus: Why cant you understand ? I am talking about games that would be bought and gifted or kept in an inventory until you wanted to trade them or gift them , and read this .. *** NOT GAMES THAT YOU ALREADY OWN !!! *** It really is that simple .. sigh
I you buy a game on GOG you own it. You are suggesting that we should be able to buy a game, download it, keep the installer. and then 'trade' it on GOG to someone else.

You can also gift games - when you go to the order page you can select a checkbox to make the order a gift. If you want to stockpile gifts just send the code to your email address. I did that with several games during the sales and will be giving them away throughout the next few months.

I guess we're all pretty puzzled why you keep asking for something that
1) Can basically already be done
2) If implemented like you seem to suggest would really decrease GOG's business
.
Post edited January 09, 2012 by summitus
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summitus: ...
I do understand. Your posts imply everyone is less than intelligent and only you can understand your simplistic point of view. Adding *sigh* to the end of every post does not make your point.
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HGiles: I guess we're all pretty puzzled why you keep asking for something that
1) Can basically already be done
This ^
Post edited January 09, 2012 by Stuff
While such a system would make gifting quite a bit more convenient, as someone already pointed out, it would likely require a GOG client be set up. While it would certainly be nice, I doubt GOG is quite big enough for all the time and effort required to get the client set up to be worth their while.
Post edited January 09, 2012 by summitus
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Stuff: I do understand. Your posts imply everyone is less than intelligent and only you can understand your simplistic point of view. Adding *sigh* to the end of every post does not make your point.


This ^
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summitus: No you dont understand , you obviously didn't read my first post , you are implying ( by refering to an old post/thread that I made ) that I want to trade games we already own which simply isn't true . Read and understand what people are saying before posting eh ?
Um. You can definitely buy gift orders, which are then tracked in your Gifted inventory on the Account page. These orders can be sent to your email address, and are then stored for future use. I know you can do this, because I've done it.

Steps:
1) Get a game in your shopping cart
2) Buy the game. On the order page, select the "This is a gift" checkbox. Put your personal email in the Email Address box
3) Go to the Your Account page
4) Click on "Gifted" near the top left corner. There are 3 buttons there; Owned, Wishlifted, Gifted.

Tada! You have an inventory of the games you bought as gifts. When you want to send someone a game, just send them one of the codes you see on this page!

I know that GOG already does what you're asking for, because I'VE DONE IT.

Please read what others post.
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summitus: ...
Trust me when I say I read your posts . . mostly for amusement I admit.

Gifting allows you to give / trade any game with anyone who has a GOG account. Here is a gift code I will trade you for a gift code for [enter game name]. You insist that this is not a good means to trade a game. I simply disagree with your point of view.

Of course I may have misunderstood if you are implying that you want to possess codes that can be continuously traded between you and your friends that would allow downloading setup.exe's for the traded game and then re-trading the code for other games at a later date. I didn't consider that as it was not realistic or logical . . . =)
Post edited January 09, 2012 by summitus