Posted May 04, 2012
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I can't even be bothered to reply fully, but the basic requirement for role-playing is the ability to play a role. You have no choice in TW of who you are, you are always that grey-haired asshole Geralt, you can't name him differently, you can't be another race, you can't customize your appearance.
The decisions you make don't even change the actual personality of your character, they just change the route of the story, so TW is less an RPG and more like an interactive Choose Your Own Adventure novel, it's less like role-playing a character and more like acting the established one, in this case Geralt.
As for the combat, it's just button mashing.
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Many RPGs give you customization options, but do nothing to provide a sense that your decisions actually matter to the storyline. The Witcher 2's story allows for even your smaller decisions to have consequences to the storyline beyond obvious good-evil distinctions. Choose to drink too much? Well then, you might wake up on the riverside without any clothes on and the majority of your inventory stolen. Don't want to read the books on conducting autopsies? That's your decision, but don't expect to come to the correct decision when you actually conduct one. To me, that's much more important for roleplaying than having a choice between barbarian, valkyrie, and mage. Yes, I'm only playing the role of Geralt, but I'm playing him my way. I make choices in interactions that affect how I'm perceived by others. I decide if I want to focus on magic, alchemy, or swordsmanship.
And the combat is only button mashing if you played it on easy. Try going in unprepared on the hard modes and you'll wish you had a better grasp on parrying, blocking, dodging, and proper alchemic preparation.
Don't get me wrong, it's a decent game as an interactive cinematic experience, but the choices leave the players with no sense of immersion like it was your choice. It just feels like reading a book.
I'm not sure what you are trying to claim, you said TW is one of the greatest role-playing games of all time, but you cannot even play the rudimentary role of a character which a name you choose, a profession you choose, and a story you choose. Yes, I know it's hard to realize in this day of fake RPG's everywhere, but an RPG is supposed to keep the text events as gameplay oriented as possible and let the “story” be created by the players actions.
In the TW it's the other way around, turned on it's head, the story is not created by whatever actions the character makes, the story dictates pulls you along and you're only choice is to react to it, because no matter what choices you make the game will still force you into the next Chapter, and you can't even return to the previous area. That's a straight line, it's linear.
For example, of all the choices TW gives you in dialogue options, the decision not to make a decision doesn't exist, to simply ignore the events and go on your merry way. It forces you to take part in telling this story.
Post edited May 04, 2012 by Crosmando