Posted January 30, 2013
Sorry for making a thread about a 4 year old game that isn't even on GOG, but...
I've just completed it and it is pretty weird. One thing that annoyed me is that, unlike the original Crysis, they've mixed the fun jungle combat bits with the shit alien and vehicle section ones. In Crysis, you could just quit after two thirds or so, before the fighting with the aliens started, secure in the knowledge that you had experienced everything that's worth experiencing about the game. In Warhead, in what I have to imagine is a misguided attempt at providing constant changes of pace, to get to the good bits, you have to play through the shitty ones. And shitty they are.
I'm sure most of you remember this video where one guy played through a level of a Call of Duty game without firing a single shot. Well, Warhead has that too. There were two sections during which I had to ride a cargo train while fending of the North Korean forces with a couple of mounted guns. Only, it turned out, the easiest way to get through these sections was by simply lying down next to a crate and not even touching the mouse or keyboard once. Also, there were these bits where I had to fight these boring, blue tadpole aliens, and I just ran through them without firing my gun. Oh, and I have to mention I played on the second highest of four difficulty settings, and my guess is, the lying down and running away "tactics" would only have been even more effective on the highest one. Pretty weird.
Possibly even weirder are the cutscenes. They are long, several felt like they were dragging on for up to 10 minutes, which considering the very short length of the game (5 hours or so), made for JRPG levels of "having to sit through crap you'd never, ever watch outside of a game, just to get to the juicy gameplay bits". In an early one, (spoilers ahead!!) they introduced this evil Korean general, who went on to appear again and again throughout the game, obviously being set up as the final boss – or at least a mini boss before the obligatory showdown with a giant alien. Only, his final appearance, and the climatic fight with him, were wholly handled within the last, long cutscene. It was just so... it was weird.
I've just completed it and it is pretty weird. One thing that annoyed me is that, unlike the original Crysis, they've mixed the fun jungle combat bits with the shit alien and vehicle section ones. In Crysis, you could just quit after two thirds or so, before the fighting with the aliens started, secure in the knowledge that you had experienced everything that's worth experiencing about the game. In Warhead, in what I have to imagine is a misguided attempt at providing constant changes of pace, to get to the good bits, you have to play through the shitty ones. And shitty they are.
I'm sure most of you remember this video where one guy played through a level of a Call of Duty game without firing a single shot. Well, Warhead has that too. There were two sections during which I had to ride a cargo train while fending of the North Korean forces with a couple of mounted guns. Only, it turned out, the easiest way to get through these sections was by simply lying down next to a crate and not even touching the mouse or keyboard once. Also, there were these bits where I had to fight these boring, blue tadpole aliens, and I just ran through them without firing my gun. Oh, and I have to mention I played on the second highest of four difficulty settings, and my guess is, the lying down and running away "tactics" would only have been even more effective on the highest one. Pretty weird.
Possibly even weirder are the cutscenes. They are long, several felt like they were dragging on for up to 10 minutes, which considering the very short length of the game (5 hours or so), made for JRPG levels of "having to sit through crap you'd never, ever watch outside of a game, just to get to the juicy gameplay bits". In an early one, (spoilers ahead!!) they introduced this evil Korean general, who went on to appear again and again throughout the game, obviously being set up as the final boss – or at least a mini boss before the obligatory showdown with a giant alien. Only, his final appearance, and the climatic fight with him, were wholly handled within the last, long cutscene. It was just so... it was weird.