Posted May 09, 2011
So the Duke pre-order just showed up with a 10% discount, making it $44.99... I want to be sold, but I'm not, yet...
For a major AAA release from a company like Gearbox, it is odd that there are only two screenshots and no trailer... but I'm sure that will change... after all, there is no shortage of videos, images, and text written about the game. But the copy blurbs have me thinking that what they say are exactly why I'm not quite sold yet.
----Bust a Gut: Duke pulls no punches. Duke’s constant stream of hilarious one-liners throughout the game make this an out loud good time.
Okay... They are claiming a lot of entertainment value. But honestly, at what point will all these allegedly hysterical "one-liners" just fade into the soundtrack? Gorden Freeman has approximately zero one-liners, and that guy is a terribly interesting character (with a Nobel Prize in Physics, no less)
This isn't a criticism, I just think that telling me its choke full of jokes isn't the selling point I need.
---World Interactivity: Spend as much time as you want shooting hoops, lifting weights, playing pinball, pool, air hockey, and slots.
You know... the world is being invaded by bad guys from outer space. This isn't really the time for taking the afternoon off to go work out at the YMCA. Is this implying an open world, kind of sandboxy approach to the game? Well, that is cool, I suppose, but I'd probably be as happy with a linear, episodic approach. After all, this game is storytelling game. True, it is a simplistic, almost banal story with the kind of intriguing plot points that a five year old could follow... but a story nonetheless.
---Scale & Variety: Packed with explosive FPS action, outlandish settings, driving, and puzzle solving — gamers will never tire of the endless FUN.
Well, good God, I hope so. What sort of action driven FPS would not claim to be loaded with fun. We aren't gonna play Duke to brush up on out astrophysics knowledge (that's what Half Like and Universe Sandbox are for). We are gonna play for fun.
And I have faith that Gearbox can deliver the fun. But how smooth will it be. Are there any showstopping bugs. I imagine the delay in the release was to iron out a few late-breaking issues that could have turned gamer opinion sour... but really, I'm gonna have to read a lot of press and user reviews on release to be confident that the game is ready to play. I suppose we can all say that about any new release.
---Multiplayer Like No Other: Classic modes are re-made with a Duke twist. Shrink, squash, freeze and shatter your opponents, or just frag them with a rocket.
And there it is. This is Duke. And I know there are a few of you misanthropic cave troll curmudgeons out there in GOGland who, for whatever inexplicable reasons, don't like multiplayer gaming, but for my money, multiplayer is 99% of why I want to play Duke in the first place.
All of my nostalgic attachments to the aging franchise are connected to memories of Duke Deathmatch over a modem connection or at LAN parties. I used to work for US Robotics (back in the 90s when modems mattered) and the IT guys set up regular after hours Duke parties where I logged a few hundred of the best fragging hours ever. I want to play a game that offers that same kind of balls out fragfest with those creative kills...
And this area, multiplayer, is where Gearbox (whose specialty is multiplayer action) is being the most tight lipped. And thus, waiting for more info about the multiplayer aspects of this title is the most significant reason I'm waiting to buy instead of dropping my dime on release day.
They say it will deliver... but you gotta show me.
Any thoughts?
Also... HBH can't make italics... :-(
UPDATE: Thanks Hed... Now I can make italics
For a major AAA release from a company like Gearbox, it is odd that there are only two screenshots and no trailer... but I'm sure that will change... after all, there is no shortage of videos, images, and text written about the game. But the copy blurbs have me thinking that what they say are exactly why I'm not quite sold yet.
----Bust a Gut: Duke pulls no punches. Duke’s constant stream of hilarious one-liners throughout the game make this an out loud good time.
Okay... They are claiming a lot of entertainment value. But honestly, at what point will all these allegedly hysterical "one-liners" just fade into the soundtrack? Gorden Freeman has approximately zero one-liners, and that guy is a terribly interesting character (with a Nobel Prize in Physics, no less)
This isn't a criticism, I just think that telling me its choke full of jokes isn't the selling point I need.
---World Interactivity: Spend as much time as you want shooting hoops, lifting weights, playing pinball, pool, air hockey, and slots.
You know... the world is being invaded by bad guys from outer space. This isn't really the time for taking the afternoon off to go work out at the YMCA. Is this implying an open world, kind of sandboxy approach to the game? Well, that is cool, I suppose, but I'd probably be as happy with a linear, episodic approach. After all, this game is storytelling game. True, it is a simplistic, almost banal story with the kind of intriguing plot points that a five year old could follow... but a story nonetheless.
---Scale & Variety: Packed with explosive FPS action, outlandish settings, driving, and puzzle solving — gamers will never tire of the endless FUN.
Well, good God, I hope so. What sort of action driven FPS would not claim to be loaded with fun. We aren't gonna play Duke to brush up on out astrophysics knowledge (that's what Half Like and Universe Sandbox are for). We are gonna play for fun.
And I have faith that Gearbox can deliver the fun. But how smooth will it be. Are there any showstopping bugs. I imagine the delay in the release was to iron out a few late-breaking issues that could have turned gamer opinion sour... but really, I'm gonna have to read a lot of press and user reviews on release to be confident that the game is ready to play. I suppose we can all say that about any new release.
---Multiplayer Like No Other: Classic modes are re-made with a Duke twist. Shrink, squash, freeze and shatter your opponents, or just frag them with a rocket.
And there it is. This is Duke. And I know there are a few of you misanthropic cave troll curmudgeons out there in GOGland who, for whatever inexplicable reasons, don't like multiplayer gaming, but for my money, multiplayer is 99% of why I want to play Duke in the first place.
All of my nostalgic attachments to the aging franchise are connected to memories of Duke Deathmatch over a modem connection or at LAN parties. I used to work for US Robotics (back in the 90s when modems mattered) and the IT guys set up regular after hours Duke parties where I logged a few hundred of the best fragging hours ever. I want to play a game that offers that same kind of balls out fragfest with those creative kills...
And this area, multiplayer, is where Gearbox (whose specialty is multiplayer action) is being the most tight lipped. And thus, waiting for more info about the multiplayer aspects of this title is the most significant reason I'm waiting to buy instead of dropping my dime on release day.
They say it will deliver... but you gotta show me.
Any thoughts?
Also... HBH can't make italics... :-(
UPDATE: Thanks Hed... Now I can make italics
Post edited May 09, 2011 by HoneyBakedHam