Posted April 20, 2011
At the recent Game Developer's Conference, Eric Chahi gave a great talk that received rounds of applause about his whole creative process in developing Another World.
http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem-OUT-OF
I don't know if this had been posted before, but since it is the promo of the day, I thought it would be worthwhile to post it now.
Actually, he's not the only person that gave a talk about his classic game. This was a series at GDC this year. The series is called "Classic Game Postmortem". Follow this link and you will find links to videos of developers discussing their creative process for such classics as Doom, Maniac Mansion, Pac Man, Prince of Persia, Pitfall, Elite, Marble Madness, Bejeweled, and Raid on Bungeling Bay.
http://www.gdcvault.com/free/gdc-11
http://www.gdcvault.com/play/1014630/Classic-Game-Postmortem-OUT-OF
I don't know if this had been posted before, but since it is the promo of the day, I thought it would be worthwhile to post it now.
Actually, he's not the only person that gave a talk about his classic game. This was a series at GDC this year. The series is called "Classic Game Postmortem". Follow this link and you will find links to videos of developers discussing their creative process for such classics as Doom, Maniac Mansion, Pac Man, Prince of Persia, Pitfall, Elite, Marble Madness, Bejeweled, and Raid on Bungeling Bay.
http://www.gdcvault.com/free/gdc-11
Post edited April 20, 2011 by jungletoad