Posted February 12, 2014
So, I'm playing the new Rise of The Triad and there's an ENTIRE level based around the premise of jumping puzzles, avoiding traps, instadeath, bottomless pits and almost no combat whatsoever. On top of all this crap, some idiot thought it's going to make the game more 'hardcore' if they don't implement quicksave.
First of all, what the fuck? It's clear to anyone with half a brain that what the game excels at shooting, and without seeing the rest of your body to precisely judge your position and VERY tight controls, you won't be able to properly jump anywhere. So... Entire. Level? ... Seriously?
Second, I would kind of understand doing this if the game featured a proper save function - like the original Rise of The Triad, which, you know, HAD PROPER SAVE FUNCTION - but nah, if you slip on your invisible feet from a platform which is roughly 0,5 * 0,5 meter large and is moving while you're trying to hit it, you're going to retry the entire thing from the last checkpoint. Just what. The. Hell.
Just... Guys? Oldschool design doesn't necessarily mean GOOD design. There are things that are good to be rid of.
Anyway, just so this topic has a point, what's your worst experience with similar terribad design? You don't necessarily need to limit yourself to platform sections in an FPS games, but it would be nice to limit ourselves to FPS in general. Like that escort mission in Metro 2033. grr.
First of all, what the fuck? It's clear to anyone with half a brain that what the game excels at shooting, and without seeing the rest of your body to precisely judge your position and VERY tight controls, you won't be able to properly jump anywhere. So... Entire. Level? ... Seriously?
Second, I would kind of understand doing this if the game featured a proper save function - like the original Rise of The Triad, which, you know, HAD PROPER SAVE FUNCTION - but nah, if you slip on your invisible feet from a platform which is roughly 0,5 * 0,5 meter large and is moving while you're trying to hit it, you're going to retry the entire thing from the last checkpoint. Just what. The. Hell.
Just... Guys? Oldschool design doesn't necessarily mean GOOD design. There are things that are good to be rid of.
Anyway, just so this topic has a point, what's your worst experience with similar terribad design? You don't necessarily need to limit yourself to platform sections in an FPS games, but it would be nice to limit ourselves to FPS in general. Like that escort mission in Metro 2033. grr.