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Shambhala: ...
What does that mean?
Seriously though, every time i have to start an RPG I'm too scared to not study my character well but also too lazy to create my own build.
That, make your own build. Just about everything is viable in Morrowind, that's the point. And since the world barely levels up with you, it's pretty damn difficult to screw up in any way - worst case scenario, you'll have to level up a bit longer than other players. Morrowind really isn't very punishing.
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Johnmourby: Maybe you're right....... if you meant was Morrowind isn't too hard when you know it's kinks in and out. As opposed to "If you're dying a lot that means you suck at Morrowind". Which was kinda how it sounded ^^;

I wouldn't have thought you'd say that as you are one of the politest and most sensible people I've met online.
I'm saying it's not a hard game in general.

If you rush into areas too high a level, if you fight the uber-boss enemies too early or without spell buffs and whatnot, then yeah you're gonna get killed. Skyrim is the same way despite being considered an easier game. I can't tell you how many times a boss enemy or sabercat killed me in Skyrim because I was trying to get somewhere beyond my current abilities.

Morrowind is considered a "hard game" usually because it's older and people who love Oblivion and Skyrim go back to it and don't "get it." I'm not insulting them, when I went backward and tried to play games before my time like Might and Magic World of Xeen or Ultima VII I was like "what the fuck this shit is hard how do I do anything?" So I get the reasoning behind the whole thing. I'm just saying if you know how to play it Morrowind isn't any harder than Skyrim.
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Fenixp: Hey Johnmourby, you've grown :-P
Right, let's do this shiz!

I don't think anybody is defending Morrowind by mods per se; it's more of the case of "Oh right, that bit of the game I disliked, here's what you can use to fix it". At any rate, Morrowind is the only game out of the entirety of The Elder Scrolls series where I don't need any actual gameplay improvemnts to enjoy it, I only install graphics stuff and fan patches. Oh, and turn down Cliff Racer agressiveness. Bloody Cliff Racers...

Yeah, the difficulty curve is shit, and highly dependant on what you're playing. On the plus side, whatever you pick to play, fighting abilities of the game world will never outlevel you so you can take as much time as you want to train. At any rate, what I really hate are the difficulty spikes: Other things aside, Tribunal just shoots difficulty over the roof for no particular reason, and Bloodmoon has a level wall which has prevented me from ever actually playing it which sort of makes me sad.


Morrowind is actually THE game if you want to feel like a god when picking a spellcaster. If you play it clever, during the endgame, you will be oneshotting absolutely everything with your magic, you will be able to jump across the entire island, you will be able to fly anywhere, do just about anything, survive any hit (while reflecting its damage back at your opponent) and sneak past anybody you don't want to murder. Morrowind is a perfect example of a difficult start when playing a mage and extremely rewarding endgame. As for savescumming, you don't have to - you just need to play systematically and reatreat a lot. Not the best option, yeah, still... It's quite playable, until you get some items to increase your max magica and raise your alchemy so you can brew pretty damn powerful restore magica potions (you get a fair bit free if you join the mage's guild tho)

Another thing to remember about Morrowind is that magic skills, as opposed to weapons, raise on successful use, not on successful hit. While you're exploring, you can just toss fireballs around and your magic skills will raise while doing so - of course, this is dependent on how much you're willing to invest into roleplaying.
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Johnmourby: But it doesn't seem to function as more than window dressing.
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Fenixp: With complexity comes less content, and the reason why TES games work at all is the amount of content. This comes with staticness and shalowness in all there is - on the other hand, it gives crazy freedom and complexity. Frankly, I wouldn't have it any other way - there are loads of RPGs which don't have as many options, but are very thought out in the consequences department.
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Johnmourby: I'm sad to say this but most of Vvardenfell is a boring, ugly, featureless wasteland.
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Fenixp: Strongly disagree. Morrowind is absolutely stuffed with interesting content - you just have to look. It's one of the most prized features of the game and if you don't see it, I suppose you're not looking very much. It's definitely not 'filled with stories' - unless you're enchanted with the land itself, you probably ... Well, won't like it. Just as you don't.
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Johnmourby: When it works it feels extremely immersive and give real satisfaction having gotten to the right place without the game holding your hand at all. But the Problem is that half the time the instructions are misleading, overcomplicated, horribly vague (Go west or go north east. That seriously happens), Non-existent sometimes, and worst of all sometimes straight up wrong!
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Fenixp: True, sometimes, instructions are flatout wrong - and those bits are terrible. Then again, I've encountered about 1 quest in 20 where that happened, and even then I have managed to find my bearings eventually. We've had this discussion already and the points I have made previously still apply, so I'm just going to skip it.
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Johnmourby: I loved Morrowind for the first 80 hours, hated it for the next 40, and spent the remaining 200
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Fenixp: Yup. Most of the time, when you play for that long, it means it's a game that has sucked you in. Are there issues? Oh yeah, sure. Can you like Oblivion more? Sure, I can definitely see why, there's a bunch of things that Oblivion just does flatout better. And if you like what Oblivion does more than what Morrowind does, inevitably, you will like Oblivion more.
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Johnmourby: Don't shit on games people like to make them play your old favourites. All it does it hype your game up to a point were it can only be a disappointment!
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Fenixp: Oh god, agreed so much!
Don't think I'd forgotten about you my old friend :) Here goes.


I seem to be in the minority on mods. I want people to respect my opinions so I should start by respecting other peoples. And I'll admit that I use Z-Doom when playing Doom and Heretic (Not quite a mod but still) But beyond something like that having to use mods feels like using a walkthrough only worse, it's a mark against the game. I Know Half-life 2 has a huge modding community. But to me it doesn't matter as there isn't one thing I would change about it :D
Still I guess I should be surprised the folks 'round here don't agree with me.

Oh Bloodmoon. That part nearly beat my too. And because I was playing the GOTY
ition I had to go to Mournhold right at the start of the game to get the dark brotherhood off my back. Remember trying to fight a goblin and dying so quickly I thought I'd hit a glitch.

Oh the magic. Comparing note on magic with others here it seems I just had rotten luck. All the sound cool but I feel my question stands. Why use magic when steel never lets a weary Orc down?
And yes I did figure it out about free magicka potions at the Mages guild. But it was a long time before I used them because the people or Vvardenfel hate it when you take stuff out of creates. I nearly got thrown out of the fighters guild several times for stealing my own stuff.
And I also knew about the "on successful use, not successful hit" rule of magic. I think I did do some "practise" spell casting. But it feel like a waste of magickia potions sometimes. For me the "Failed spell" mechanic added nothing good to the game.

"With complexity comes less content, and the reason why TES games work at all is the amount of content..... .......there are loads of RPGs which don't have as many options, but are very thought out in the consequences department"
While don't think I totally agree I defiantly see your points. Maybe it's about time I played The Witcher games....

When I said the land is a "boring, ugly, featureless wasteland" I meant that most up the map is taken up with a ash covered mountain range. Ugly to look at. No people living there. Not even much in the dungeons. Everyone remembers Morrowind for the Giant Mushrooms and swamps. But only have to look at a map of Vvarednfel to see that stuff only cover a small amount of the map I don't know how you can disagree with me here :/
Like I said the game seems to what you to fast-travel. I don't know why they'd make the game like that.

As to path-finding and navigation. I don't remember your points from last time (it was last year after all) But I guess neither of us is going to sway the other one on this. For me it will always be one of the worst things about Morrowind. That's life I guess.

"when you play for that long, it means it's a game that has sucked you in" You missed a key point there around the 150 mark it largely became a background game for me. Something to play while chatting on Skype or listening to Audio books ( Pandora's Star By Peter F Hamilton, Hell House by Richard Matheson and I even got a large put of the way through Les Miserables).
I kept going. Mostly to try and figure out what's so special about the game. (That's me for you. I watched Platoon three times to try to see why it's so highly regarded.... I don't do that with films anymore). I kept On hoping the game I loved would come back. It never did.

But let's not end this on a sour note. This started off as a even handed essay on the good and bad. When I realised that a full review of the game would be longer than the Bible I cut out most of the positive stuff and focussed on the stuff I wanted to talk about. So let me talk about something good.
The most fun I had with the game strangely was near the end of my playthrough. At the end of Bloodmoon you get the power to become a werewolf. I love werewolves. and having maxed out jumping years ago (an I the only one who jumps around like a frog everywhere when playing TES) In werewolf form I could jump 20 feet in the air. I loved bouncing around on mushrooms like a naked, furry Mario. First person plaforming is often seen as the pits but I know it can be absurd fun.
The fun highlight of the whole game was scaling Ebbonheart castle just by jumping with many (totally unharmed) citizens below running in panic :D

So While Morrowind will never be "my" Elder scrolls game I did have plenty of good times with it. I didn't find what I was looking for but perhaps all the grey environments, lame directions and bloody, ****ing Cliff Racers were worth it after all.

You said I've grown. I think it's truer to say that You caught me in a good mood this time. But I hope I've acquitted myself better this time.

Thank you for reading. And thanks to everyone who commented on this thread.
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Johnmourby: Oh Bloodmoon. That part nearly beat my too. And because I was playing the GOTY
edition I had to go to Mournhold right at the start of the game to get the dark brotherhood off my back. Remember trying to fight a goblin and dying so quickly I thought I'd hit a glitch.
The Tribunal expansion sending those assasins at you right from the beginning was one of the most stupid design decisions I have ever seen in my life. I would understand it if there was a level requirement for them, but nah. And to make it all even worse, even their low-level versions wore an extremely expensive, powerful light armor, pretty much gamebreakingly so (I alway avoided picking it up, but ... So fucking stupid!)

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Johnmourby: Why use magic when steel never lets a weary Orc down?
....
"With complexity comes less content, and the reason why TES games work at all is the amount of content..... .......there are loads of RPGs which don't have as many options, but are very thought out in the consequences department"
Let me tell you how exactly Elder Scrolls games work and why do I hold the opinion that the more stuff in them, the better. Basically, Elder Scrolls games are, by definition, completely sandbox - i. e. you can do what you want, and, more importantly, you can play how you wish. There is no other (at least offline) RPG which - I dare to say no other offline game - which offers you as many in-game options as The Elder Scrolls games do, and thanks to this, they're so fucking popular. No matter how outlandish and weird your taste in videogames is, you will probably find stuff to do in TES. Do you want to be a heavy-armored fighter who steals stuff out of people's pockets? Sure, got you covered. Want to be a herbalist who avoids combat? Sure, got you covered. Do you perhaps want to be a villain, killing anyone you meet? Oh, go right ahead. Do you want to be a thief who uses summoned creatures as distractions? All right, knock yourself out! A blacksmith? An enchanter? Explorer? Assassin? Merchant? Any combination of just about anything? Go riiight ahead. And thanks to the levelling system which doesn't specifically reward combat, all of these playstyles are viable (that's why I'm strongly opposed to adding traditional XP system into my TES)

To do that, tho, TES games need a LOT of content - and they need a lot of content to support varying playstyles as well (loads of locations, quests, dungeons etc. - to give players not only a choice in how to play, but also in where to go and what to do there). Thanks to the absolutely mad amount of possible combinations created this way, there are no two TES games which work in the same way, and there's also the massive moddability in case you want something even more crazy. To put it simply, TES games are the pinnacle of player choice - there's very, VERY little you can not do in them.

However, this comes with a disadvantage. There's a reason why you'll seldomly find a TES game to be someone's all time favourite. People tend to have specific tastes in their gameplay styles, and given the scope of what TES games do, they will inevitably start comparing the small slice of TES they chose to experience with games focused on what they like. For instance, a person loving some meele combat will play Dark Messiah of Might and Magic, and then they will play TES as a meele character. Obviously they'll feel like the TES game was a lesser experience, gameplay-wise. Or they like heavily story-focused games with choices and consequences, and while TES games do that too in a small amount, they will completely fail when compared to the games focused on doing so. That's why you see so many voices crying 'We want better combat in TES!', 'We want better Stealth', 'Alchemy', 'Storyline!' - what most people do not realize is that if Bethesda decides to focus on one area, the other areas will inevitably suffer, and TES will lose what currently makes it unique: Choice.

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Johnmourby: When I said the land is a "boring, ugly, featureless wasteland" I meant that most up the map is taken up with a ash covered mountain range. Ugly to look at. No people living there. Not even much in the dungeons. Everyone remembers Morrowind for the Giant Mushrooms and swamps. But only have to look at a map of Vvarednfel to see that stuff only cover a small amount of the map I don't know how you can disagree with me here :/
Like I said the game seems to what you to fast-travel. I don't know why they'd make the game like that.
Oh actually the ash wasteland has loads of stuff to find if you look for it, just as the rest of the island. It's just the most desolate area. As for fast travel, well - I can't see why would play without it really, re-traveling the same paths is just a waster of time anyway.

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Johnmourby: "when you play for that long, it means it's a game that has sucked you in"
Oh I mean that you have enjoyed it for ... 80 hours, was it? I mean, if you don't enjoy a game, you don't play it for that long! ... Well, you do apparently, my point still stands tho :D

Now, I have ignored bits of your posts. Basically, it either means I agree or just have nothing to add so don't take it as me refusing to reply.
Post edited April 08, 2014 by Fenixp
I keep a copy of Morrowind GOTY on my system just in case I feel the urge to go back and replay it. This thread is making me want to do just that.

And one more thing about Morrowind I miss in the other Elder Scrolls games... item placement. Remember what a simple and fun thing it was to be able to actually manipulate and move around objects in the world? In Oblivion you could grab/drag objects, but placing them anywhere you wanted was nearly impossible. I think they converted that same mechanism for Surgeon Simulator.
I forgot to write down the biggest Morrowind flaw.

CLIFF RACERS!

There should be a mod that replaces the Cliff Racer sound with the Trolololo song.
Post edited April 08, 2014 by monkeydelarge
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Johnmourby: Why use magic when steel never lets a weary Orc down?
....
"With complexity comes less content, and the reason why TES games work at all is the amount of content..... .......there are loads of RPGs which don't have as many options, but are very thought out in the consequences department"
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Fenixp: Let me tell you how exactly Elder Scrolls games work and why do I hold the opinion that the more stuff in them, the better. Basically, Elder Scrolls games are, by definition, completely sandbox - i. e. you can do what you want, and, more importantly, you can play how you wish. There is no other (at least offline) RPG which - I dare to say no other offline game - which offers you as many in-game options as The Elder Scrolls games do, and thanks to this, they're so fucking popular. No matter how outlandish and weird your taste in videogames is, you will probably find stuff to do in TES. Do you want to be a heavy-armored fighter who steals stuff out of people's pockets? Sure, got you covered. Want to be a herbalist who avoids combat? Sure, got you covered. Do you perhaps want to be a villain, killing anyone you meet? Oh, go right ahead. Do you want to be a thief who uses summoned creatures as distractions? All right, knock yourself out! A blacksmith? An enchanter? Explorer? Assassin? Merchant? Any combination of just about anything? Go riiight ahead. And thanks to the levelling system which doesn't specifically reward combat, all of these playstyles are viable (that's why I'm strongly opposed to adding traditional XP system into my TES)

To do that, tho, TES games need a LOT of content - and they need a lot of content to support varying playstyles as well (loads of locations, quests, dungeons etc. - to give players not only a choice in how to play, but also in where to go and what to do there). Thanks to the absolutely mad amount of possible combinations created this way, there are no two TES games which work in the same way, and there's also the massive moddability in case you want something even more crazy. To put it simply, TES games are the pinnacle of player choice - there's very, VERY little you can not do in them.

However, this comes with a disadvantage. There's a reason why you'll seldomly find a TES game to be someone's all time favourite. People tend to have specific tastes in their gameplay styles, and given the scope of what TES games do, they will inevitably start comparing the small slice of TES they chose to experience with games focused on what they like. For instance, a person loving some meele combat will play Dark Messiah of Might and Magic, and then they will play TES as a meele character. Obviously they'll feel like the TES game was a lesser experience, gameplay-wise. Or they like heavily story-focused games with choices and consequences, and while TES games do that too in a small amount, they will completely fail when compared to the games focused on doing so. That's why you see so many voices crying 'We want better combat in TES!', 'We want better Stealth', 'Alchemy', 'Storyline!' - what most people do not realize is that if Bethesda decides to focus on one area, the other areas will inevitably suffer, and TES will lose what currently makes it unique: Choice.

Oh actually the ash wasteland has loads of stuff to find if you look for it, just as the rest of the island. It's just the most desolate area. As for fast travel, well - I can't see why would play without it really, re-traveling the same paths is just a waster of time anyway.
Can't see why one would play without play without fast-travel. There are two big reasons for this

1: Immersion.
Fast travel breaks immersion hard for me. I love Valve games because everything that happens to Chell and Gordian Freeman happens to you; the player. No skips in time, no cut scenes. These are games that want you to believe that this stuff is happening to you. You are Freeman. And I find this artistic dogma beautiful.
As well as that The fact the Freeman and Chell have no voices and almost no back story is also designed to make you believe you are the protagonist. Rather than a puppet-master controlling them for a time. And with small differences these are qualities also found in the Elder Scrolls games.
Using fast travel sours the link between me and my character. I wont pretend that I didn't use fast travel in Morrowind an Oblivion when I was bored I wanted results fast. And I don't condemn others for using it but I hate it when I feel its being forced on when I should be exploring. It's particularly loathsome that to travel from the west to east side of Vvarendenfel you have to either navigate those **** you mountains or swim. Another reason I loved being a werewolf. I could just jump from mountain top to mountain top.
Also fast travel coats money in Morrowind. And I'm a total skin-flint in game.

2: Discovery.
You make a very good case for choice being the Elder Scrolls greatest strength. But if you were to ask me I'd say it's discovery. If I remember right Bethesda even said it's the reason why they set each game in a new country. Even going from place- you've-been-to-2 to place- you've-been-to-2 there's always different paths to take and area's to explore. With maybe new dungeons to explore, NPC's to help (or kill if you're playing evil I guess), a change to improve ones archery, or maybe just a chance to see the sunset differently.
It feels like my book is missing a few pages, The gamer in me doesn't like fast travel for the dissonance it causes. The character I'm playing as dislikes it for opportunities lost.

I'm in danger of going down the same path that I've criticised Morrowind's fans for, here so slap me if I'm being hypocritical here. What I loved most about Oblivion was how the world felt like it wanted to be explored. How when walking down to llawynn or leaving Anvil with the dawn I felt so joyously alone and free.

That's why I personally don't think TES games should encourage fast travel.

And yes I agree on the games "get better at stuff by doing it" levelling system. It's one of the best things about the series.

No insult taken about not replying to certain stuff. I always assume it's something like that :)
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Johnmourby: 1: Immersion.
Fast travel breaks immersion hard for me.

2: Discovery.
So...you're the reincarnated demigod-hero of a fantasy elven race, brought to life by the machinations of an elder spirit to avenge the wrongs done by ascended heroes and a mad god three thousand years ago during a war of fantastic proportions. And taking a nap while someone drives you somewhere is what kills it for you? Well, at least that explains why I don't quite get how you feel...

If you hop a ride on a bus on, say, the M3 out to Winchester, should it not take you on to Southampton if you haven't been there before? (I don't actually know if you can get to Southampton on the 3, but that's generally the right direction). Morrowind's fast travel was this. It's Oblivion and Skyrim's fast travel that lets you skip the exploration and discovery. (To be fair, 1. the in-game map having all the major cities and 2. quest markers are more to blame, imo)

Also, Morrowind's best fast travel is 130 points of Jump. No guts, no glory.

EDIT: three thousand years ago!
Post edited April 08, 2014 by OneFiercePuppy
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Johnmourby: 1: Immersion.
Fast travel breaks immersion hard for me.

2: Discovery.
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OneFiercePuppy: So...you're the reincarnated demigod-hero of a fantasy elven race, brought to life by the machinations of an elder spirit to avenge the wrongs done by ascended heroes and a mad god three thousand years ago during a war of fantastic proportions. And taking a nap while someone drives you somewhere is what kills it for you? Well, at least that explains why I don't quite get how you feel...

If you hop a ride on a bus on, say, the M3 out to Winchester, should it not take you on to Southampton if you haven't been there before? (I don't actually know if you can get to Southampton on the 3, but that's generally the right direction). Morrowind's fast travel was this. It's Oblivion and Skyrim's fast travel that lets you skip the exploration and discovery.

Also, Morrowind's best fast travel is 130 points of Jump. No guts, no glory.

EDIT: three thousand years ago!
Umm, no. What kills it is that there is a black space in my "memory" that has no reason to be there. And I know it's not 'cus of "taking a nap" because sleeping, even for an hour level's you up whilst fast travel doesn't. Maybe if I was there for the bus ride I wouldn't mind, but If I was then it wouldn't be fast travel. What's the reasoning behind this fan-theory of yours. Do all ships captains drug you the second you ask to be taken somewhere? 'Cus that's creepy!
You did read what I said about the Valvian dogma right? Having these black space breaks the aesthetic (and thus the immersion) as badly as if every time you killed a corpse walker you were forced to watch a cutscene where your character did a performance of Singin' in the Rain.
I don't mind elves, gods and reincarnation. That's what suspension of disbelief is for. Inconsistent game aesthetics are far more immersion-breaking.

At least Skyrim and Oblivion don't charge in game cash for fast travel. Bad enough you've made me want to skip parts of the game without robbing me too.

Consider this before replying consider this. Do you really not get me? Or do you just prefer not getting what I'm saying for a cheap joke?
Post edited April 08, 2014 by Johnmourby
morrowing in fucking great!!
I've played it hundreds of hours!
Im so drunk teddy pits is good:

Love ya all!!
Keep it Gogging!!
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Sebek: morrowing in fucking great!!
I've played it hundreds of hours!
Im so drunk teddy pits is good:

Love ya all!!
Keep it Gogging!!
Try the strawberry and Lime cider. And drink a toast to The Elder Scrolls games arriving on GOG. Probably sometime around 2199!
Personally, I prefer the mudcrab mojito. Once I drank too many and almost fell off the balcony at the Lucky Lockup.