FlintlockJazz: If I want celebrities and cinematic experiences I'll watch a film, I go to games for interactive stories.
Delixe: Voice acting has been a stable part of videogaming now since the 90's it's not a new thing. Wing Commander 3, Nomad Soul, The Command & Conquer series, Star Trek games and various others all used well established actors to portray roles in video games. You could argue that as game production costs have increased publishers have been able to acquire more expensive voice talent but that really isn't the issue here. The issue is writing and general game design which has removed choice from games not that it's too expensive to do. I would argue that pushing the graphics of games has had more of an impact on the budget of games than hiring a few voice actors for an afternoon session in VO booth.
Yeah, but those games from the 90s that had VA also did not usually have much in the way of choice in dialogue. VA costs a lot more than just an afternoon session in a booth, and takes a fair share of the budget and planning.
Of course, I'm not saying that other factors haven't contributed as well, I just see the obsession with VAs as symptomatic of the problem at large: the desire to make games more 'cinematic' by making them more like films, wherein the player watches pretty cutscenes where their character does awesome stuff while saying witty things in Bruce Forsyth's voice because the writer wants to 'tell a story' without the player getting in the way.
In short, I agree with you, writing and design is also part of the problem, which is why I also don't hold up much hope for a game when I hear that they have either got some famous Hollywood director or film writer in to help make the game. VAs and wannabe film-makers are the bane of my gaming dreams! Get me my axe!