Posted March 18, 2014
We've done forum RP a few times. It's always worked pretty well at first, IMO, but ultimately degenerated. I think this is an awesome community to do it with, but there are inevitably a number of problems that arise. If anyone is interested in reviving it, I'll list all of the problems we've encountered and we can talk about what may/may not alleviate those problems.
-The DM: I've often bit off too much for me to chew. As the only DM, there's just too much for me to handle and everyone kinda has to sit back and wait for me. We were doing one in August that broke down because I had just gotten married, we were house hunting, etc. so there was no time for me to keep it going. Sometimes I have plenty of time, but other times, not so much. And I really hate to leave people hanging.
-Character sheets: they're integral to most RP but we haven't found a great way of storing them. Again, if you leave it up to one guy, then you're waiting on him every time to update them. I've thought of hosting them on the GOG forums themselves, where everyone makes their own sheet and edits it on GOG as time goes on. This leaves open the possibility for some to edit their sheets in less than desirable ways, though. How can "inventories" and skills be managed? Also, there's no "signatures" on the forum, so there's no easy way to link to your character sheet so that everyone knows what's going on.
-System: the system probably has to be free, because I'm not sure how many posters will be involved if it isn't free. Additionally, many systems don't work too well on the forums, let alone without a built-in forum diceroller. We've done homebrew more often than not, but homebrew is homebrew for a reason if you know what I mean. It's really tricky to make it simple enough to jump in whenever you want while still providing intriguing character development options.
-World-building. how do we create and manage the world created by the RP? Who manages it and how?
-Time issues: we've sometimes been waiting a day, a week or more for a character to make a post. Sometimes they have dropped out mid-adventure. How can this be handled? Much like me as DM, a lot of PCs have wanted to do this, but then they suddenly have something come up and don't have time any more. Then that event in their life is over, and they have more time again. Basically the problem is time commitment. It would be easier if people were able to come and go as they please without hurting the RP.
So there's some of the problems that we have experienced. Any thoughts on whether some of those issues could be fixed? Or maybe they can't be fixed and we should we give up the idea of forum RP on GOG altogether?
I'll share one thought: in one of the RPs, we had a tavern thread where PCs could post as little or as often as they liked. But I did do some DMing there with the bartenders, barmaids, etc. I think a better idea would be to have such a thread, but have it be free-form, no DMing, just PCs interacting with each other. That would mean no time commitment on PCs part, no time commitment on my part, and thread could evolve and change a bit on its own without requiring anyone in particular to monitor it. That might be a good jumping off point.
As to handling a system, character sheets, world-building, I don't know for sure.
Any thoughts?
-The DM: I've often bit off too much for me to chew. As the only DM, there's just too much for me to handle and everyone kinda has to sit back and wait for me. We were doing one in August that broke down because I had just gotten married, we were house hunting, etc. so there was no time for me to keep it going. Sometimes I have plenty of time, but other times, not so much. And I really hate to leave people hanging.
-Character sheets: they're integral to most RP but we haven't found a great way of storing them. Again, if you leave it up to one guy, then you're waiting on him every time to update them. I've thought of hosting them on the GOG forums themselves, where everyone makes their own sheet and edits it on GOG as time goes on. This leaves open the possibility for some to edit their sheets in less than desirable ways, though. How can "inventories" and skills be managed? Also, there's no "signatures" on the forum, so there's no easy way to link to your character sheet so that everyone knows what's going on.
-System: the system probably has to be free, because I'm not sure how many posters will be involved if it isn't free. Additionally, many systems don't work too well on the forums, let alone without a built-in forum diceroller. We've done homebrew more often than not, but homebrew is homebrew for a reason if you know what I mean. It's really tricky to make it simple enough to jump in whenever you want while still providing intriguing character development options.
-World-building. how do we create and manage the world created by the RP? Who manages it and how?
-Time issues: we've sometimes been waiting a day, a week or more for a character to make a post. Sometimes they have dropped out mid-adventure. How can this be handled? Much like me as DM, a lot of PCs have wanted to do this, but then they suddenly have something come up and don't have time any more. Then that event in their life is over, and they have more time again. Basically the problem is time commitment. It would be easier if people were able to come and go as they please without hurting the RP.
So there's some of the problems that we have experienced. Any thoughts on whether some of those issues could be fixed? Or maybe they can't be fixed and we should we give up the idea of forum RP on GOG altogether?
I'll share one thought: in one of the RPs, we had a tavern thread where PCs could post as little or as often as they liked. But I did do some DMing there with the bartenders, barmaids, etc. I think a better idea would be to have such a thread, but have it be free-form, no DMing, just PCs interacting with each other. That would mean no time commitment on PCs part, no time commitment on my part, and thread could evolve and change a bit on its own without requiring anyone in particular to monitor it. That might be a good jumping off point.
As to handling a system, character sheets, world-building, I don't know for sure.
Any thoughts?