Trilarion: Yes I remember that although I still not believe it.
I've already said several times on the Stardock-forums, that I would prefer a non-Steam version of GalCiv 3. It's not going to happen, so it's pointless to continue arguing about it. If it were any other game, I would just move on. For GalCiv 3, however, I am willing to go back to Steam (which I was hardly even using when I gave it a try four years ago). That's as far as I'm willing to go, however. Valve won't see a single cent from me.
As for everything else, I can only quote what
the Frog said: Valve is the only developer making a serious game platform for Windows games these days. Steamworks. It handles everything from in-game DLC, mods, multiplayer matchmaking, network conections, achievements, player stats, and so on.
We knew Steamworks was the key back in 2009 which is why we spent millions making Impulse::Reactor, a competing platform that would do its thing without requiring the client to be installed. But the market and the industry chose Steam over Impulse. And while Impulse was immensely successful (Being #2 in a billion dollar industry is still pretty awesome) it wasn't worth the corresponding headaches of having it.
I had hoped GameStop would do something with it. But they didn't. And Microsoft abandoned its Games for Windows Live thing. So Steamworks it is.
I spent millions of dollars putting my money where my mouth was regarding the Gamers Bill of Rights. And we still abide by it except in the case if someone decides to consider Steam a a violation of it in which case, ok, you got us. We're not abiding that part.
Just as an aside,
here is something else the Frog said today:
The AOW3 budget > WOM + FE + LH + GalCiv III. To put things in perspective, the WOM team was 6 people. Total.
Makes you think, doesn't it? o.0