For the most part, I would agree with your friend that GalCiv2 is better than MOO2.
I like the race customizability better in GalCiv2 more than MOO2; just more ways to tweak the settings. I also like the way the planetary building is done in GalCiv2 better, with only certain spots being special and each planet having a different number of spots to build. For me, this adds a little more strategy than MOO2's simple planet type and planet size (which has an effect on population anyway).
Where GalCiv2 truly falls short for me compared to MOO2 is the combat. I am not a huge fan of rock/paper/scissors auto combat. I like the greater diversity of weapons (black hole generator, for instance) in MOO2 and the ability to move your ships about more tactically with more options for aggression (such as being able to damage, board, and capture ships).
Edit:
Also, diplomacy is much better in GalCiv2, from my experience. In MOO2, at the Impossible difficulty level (where I usually played), unless you gave yourself a bonus (such as Charismatic or Telepathic) to boost relations, long-trm peaceful diplomacy was pretty much a lost cause. In GalCiv2, with the morality scale, it is a little easier to find allies and cope with diplomatic issues even on the tougher difficulty levels.
Post edited January 23, 2013 by Krypsyn