Posted February 24, 2012
Robert Boyd (from Zeboyd games) is having an interesting conversation on Twitter. I took the liberty to copy paste it here.
https://twitter.com/#!/werezompire
“In this day of connectivity, how do you make it so that players will be surprised playing your game and not find out before via previews?”
“ Which makes perfect sense. I guess my question is how do you get people excited for something without spoiling everything?”
“I guess the more accurate question is how do you get people excited for a game without revealing all your cool features beforehand?”
“I think a big reason why a lot of people don't complete games is because they feel like they've already seen everything before they finish.”
“So I think as game developers, we should try to add new elements and types of gameplay throughout the entire game.”
“For example, a turn-based RPG that later on has a few bigger scale Strategy/RPG style battles.”
“Nothing drastic like "FPS turns into platformer" but new elements that build on the game's core and add a strong new twist.”
“I'm not talking about something like Brutal Legend where people thought it would be Zelda and it turned out to be an Action/RTS.”
“More like the original Portal where at a key moment in the game, the game evolved in a surprising direction.”
“ Which is fine and good but there's a reason for all the PR stuff. You still want people to buy your game. :)”
“These days, most people are afraid to give story spoilers. But gameplay spoilers? Reviewers almost feel its their duty to spoil those.”
I tend to agree.
https://twitter.com/#!/werezompire
“In this day of connectivity, how do you make it so that players will be surprised playing your game and not find out before via previews?”
“ Which makes perfect sense. I guess my question is how do you get people excited for something without spoiling everything?”
“I guess the more accurate question is how do you get people excited for a game without revealing all your cool features beforehand?”
“I think a big reason why a lot of people don't complete games is because they feel like they've already seen everything before they finish.”
“So I think as game developers, we should try to add new elements and types of gameplay throughout the entire game.”
“For example, a turn-based RPG that later on has a few bigger scale Strategy/RPG style battles.”
“Nothing drastic like "FPS turns into platformer" but new elements that build on the game's core and add a strong new twist.”
“I'm not talking about something like Brutal Legend where people thought it would be Zelda and it turned out to be an Action/RTS.”
“More like the original Portal where at a key moment in the game, the game evolved in a surprising direction.”
“ Which is fine and good but there's a reason for all the PR stuff. You still want people to buy your game. :)”
“These days, most people are afraid to give story spoilers. But gameplay spoilers? Reviewers almost feel its their duty to spoil those.”
I tend to agree.