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Dark Messiah of Might & Magic could belong to this kind of games but most enemy deaths there are caused by kicking.
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grviper: Dark Messiah of Might & Magic could belong to this kind of games but most enemy deaths there are caused by kicking.
That game got unfairly punished for its abusable kicks. Solution: don't use the kick ability and the difficulty becomes more stable. Great game though, shame I'll never bother with a mage due to zero mana regeneration in the beginning and I remember a patch that added a 5 potion limit. When I first played it as a Thief, at the end somewhere I had about 100 Mana Potions on me.
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Nirth: That game got unfairly punished for its abusable kicks. Solution: don't use the kick ability and the difficulty becomes more stable. Great game though, shame I'll never bother with a mage due to zero mana regeneration in the beginning and I remember a patch that added a 5 potion limit. When I first played it as a Thief, at the end somewhere I had about 100 Mana Potions on me.
Lol, how is that an "unfair" criticism. If something is unbalanced in a game, players are gonna use it more than anything else, they aren't going to pretend it doesn't exist by the magical power of their mind. It's up to developers to fix things like that.
new topic! Games which rely WAY too much on kicking. :P
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Crosmando: Lol, how is that an "unfair" criticism. If something is unbalanced in a game, players are gonna use it more than anything else, they aren't going to pretend it doesn't exist by the magical power of their mind. It's up to developers to fix things like that.
Yes and no.

It's not as black and white as you make it out to be (unless I misunderstood you). It's like this: the degree of challenge is ever changable and personal, if you disagree with any of that then please mention it as I'm not going to argue otherwise. Anyway, the point is that it's up to you to make the best experience you can make it to be with what you have after the developers have done there job. If you expect the developers to do something about it then you have to wait until they fix it but let's take Dark Messiah as an example long after the last patch was delivered. Either you abuse the kicks and ruin the game or you play without it, or only use it when you need it, and enjoy the challenge that presents itself when you don't abuse something. This may not come naturally for most people (it likely don't) but that's how I see it, not always have but I do now.

At the same time I just mentioned that I didn't play a mage because I didn't want to rely solely on mana potions (or limited amount for that matter) so it's not like I want the game to be too hard. For this specific situation I have always been under the impression that mages should use mana like a warrior uses stamina for melee, it shouldn't drain everything away so quickly that when you're out you can do nothing, even if you play smart (only use AoE on 2 enemies or more etc..) and never waste when you don't need.
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Nirth: Either you abuse the kicks and ruin the game or you play without it, or only use it when you need it, and enjoy the challenge that presents itself when you don't abuse something.
If only the enemies were not placed on narrow ledges, running up narrow ramps, standing next to fires, under barrel shelves and by the never explained spike walls.
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F4LL0UT: I think you mean Gladiator: Sword of Vengance. I also couldn't remember the full title and there's just too much stuff called "Gladiator", I only found it because I remembered the release year (well, almost, I thought it was a 2002 game). I should note that I haven't ever played it, I was pretty intrigued by it ever since I read a review of it, though.
I missed your post entirely. That is the game I was thinking of but it seems it was different than I thought. Unfortunately I doubt it's easy to track down legally or even illegally for that matter. It must be almost 10 years ago I played it, it would be fun to try it again.
Post edited September 14, 2013 by Nirth
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Nirth: I missed your post entirely. That is the game I was thinking of but it seems it was different than I thought.
Yeah, I think I know what you mean. IIRC in the preview pics it seemed like an arena game with comparably realistic gladiator stuff, in the review it looked like some fantasy action adventure game with skeletons... and stuff.

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Nirth: Unfortunately I doubt it's easy to track down legally or even illegally for that matter. It must be almost 10 years ago I played it, it would be fun to try it again.
Actually it took me only a few moments to find both a cheap used copy and a... well, download that I'm not allowed to promote here. Let's hope that GOG is gonna pick it up eventually. It was an Acclaim game but was picked up by Throwback Entertainment who seem to own quite a few interesting old titles. Maybe a publisher that GOG should go after.
Post edited September 14, 2013 by F4LL0UT
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Nirth: Either you abuse the kicks and ruin the game or you play without it, or only use it when you need it, and enjoy the challenge that presents itself when you don't abuse something.
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grviper: If only the enemies were not placed on narrow ledges, running up narrow ramps, standing next to fires, under barrel shelves and by the never explained spike walls.
Henchman: Sir, why we have spikes placed on walls? I also don't understand why we need random trap holes filled with spikes in our own factory.


Boss: Silent you! I'm the boss here!
The Deadliest Warrior games on PS3(I'm not sure if they were exclusive or not).

The Tenchu series used to be good back on the PS1.

If I think of more I'll come back.
Post edited September 14, 2013 by Ric1987
I wonder if the op would like Dark Souls. Great combat, tons of loot and shiny things, a deep story that is embedded into the game, but you need to seek it.

It went from a game I enjoyed to a game I loathed and raged about for days to one of my favourites.
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shadesofdeath320: I wonder if the op would like Dark Souls.
It is one of my favourite games. I did platin in demons souls, and i want tot do the same in dark souls :D
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karacho: What are some games like Bushido Blade or Severance?
Bushido Blade 2
or
Shadows of Rome

http://www.mobygames.com/game/ps2/shadow-of-rome

pic

perhaps.


Shadows of Rome you grab gear when available off defeated foes and it had some variation like Bushido Blade 1.
similarly there were many 1 hit kills that could be pulled off pending what weapon you had equipped.
not sure if it was as difficult / variable as Bushido Blade 1 in the live or die per rounds, but that is indeed what made Bushido Blade an epically great game.

would be great if they ever made a sequel.
I would love to play shadow of rome, but i refuse to use my playstation 2 anymore.
This is an old thread, but lately I've really been wanting to play a game like Bushido Blade again, are there any other recommendations for games like Bushido Blade for the PC? I already own Dark Messiah of Might and Magic.