Posted December 25, 2012
That's just false.
Most of the villains in NWN have no motivation at all, they're just evil for the sake of it. The only ones whose motivations are explained are Maugrim, Aribeth (and for both of them it's mostly "they were mind-controlled by the lizard queen"), and the lizards.
And even then, it's pretty basic.
The story in NWN is, with a few exceptions, either nonexistent (like the explanation for why you have to do everything and everyone else spends their time standing around looking pretty) or cliched and awful.
There is absolutely no complexity in NWN's plot. It's always: "There's this evil threat, we need McGuffin 1, 2 and 3 to save us. Go fetch them." What's complex about that?
Hell, Bioware admitted that the NWN OC was an afterthought they put together in a few months, NWN was originally not even supposed to have one since it was mostly a mod tool to make your own adventures and play them with your friends.
OTOH, MotB has complex characters, an interesting mystery to solve (which is always more interesting than those "save the world" plots), no real evil opponent other than Myrkul since everyone else has very good reasons for even the bad things they do.
And the fact they explain their actions in dialogue is perfectly understandable, since your PC's main goal is to understand why he's in this situation.
The moral quandary about the Wall was very interesting too, it's only too bad they don't let us destroy it.
Frankly, you're the only gamer I've ever known to actually praise NWN's story, and simultaneously dissing MotB's story makes me wonder about your taste.
Most of the villains in NWN have no motivation at all, they're just evil for the sake of it. The only ones whose motivations are explained are Maugrim, Aribeth (and for both of them it's mostly "they were mind-controlled by the lizard queen"), and the lizards.
And even then, it's pretty basic.
The story in NWN is, with a few exceptions, either nonexistent (like the explanation for why you have to do everything and everyone else spends their time standing around looking pretty) or cliched and awful.
There is absolutely no complexity in NWN's plot. It's always: "There's this evil threat, we need McGuffin 1, 2 and 3 to save us. Go fetch them." What's complex about that?
Hell, Bioware admitted that the NWN OC was an afterthought they put together in a few months, NWN was originally not even supposed to have one since it was mostly a mod tool to make your own adventures and play them with your friends.
OTOH, MotB has complex characters, an interesting mystery to solve (which is always more interesting than those "save the world" plots), no real evil opponent other than Myrkul since everyone else has very good reasons for even the bad things they do.
And the fact they explain their actions in dialogue is perfectly understandable, since your PC's main goal is to understand why he's in this situation.
The moral quandary about the Wall was very interesting too, it's only too bad they don't let us destroy it.
Frankly, you're the only gamer I've ever known to actually praise NWN's story, and simultaneously dissing MotB's story makes me wonder about your taste.