Posted January 26, 2010
I've been reading this interesting blog post from Frictional Games (makers of Penumbra) about how gameplay and narrative are detrimental to games having meaning.
While I don't 100% agree with everything he says, I think the guy makes some interesting points about new ways that the gaming medium might evolve. Obviously it doesn't apply to all games (chess for example is all about gameplay, some other games are all about story).
I liked the point about meaning being separate from implementation.
http://frictionalgames.blogspot.com/2010/01/how-gameplay-and-narrative-kill-meaning.html
While I don't 100% agree with everything he says, I think the guy makes some interesting points about new ways that the gaming medium might evolve. Obviously it doesn't apply to all games (chess for example is all about gameplay, some other games are all about story).
I liked the point about meaning being separate from implementation.
http://frictionalgames.blogspot.com/2010/01/how-gameplay-and-narrative-kill-meaning.html