Posted March 31, 2011
sethsez: The industry hasn't changed much in the past 20 years. Or at least, the motivations haven't changed. Demographics have changed. You used to be in a lucrative demographic and now you're not. That sucks, but they're avoiding you now for the same reason they were selling to you earlier: profit. You used to be profitable and now you're not, which is unfortunate, but don't try to convince yourself that companies were somehow being more artistically minded or anything like that when they were targeting you. They weren't: you just had the good luck of being in the demographic that paid the most money for videogames.
somberfox: The problem I have with this line of thinking is the logical conclusion: I was never a 'lucrative demographic' to begin with. They only recently began tapping into a demographic that has always existed, one that motion pictures have been selling to for many years before games did. In other words, people have grown up with games making them more culturally acceptable, hardware prices have fallen dramatically making them more accessible for more people than ever before, and decades of game design have ironed out a lot of kinks that used to exist.
For a variety of reasons, motion pictures never really had these hurdles to overcome. If you had a camera, people and the ability to sync sound you were already most of the way there if you wanted to achieve something resembling modern cinematic storytelling, and film was never seen as being for children and nerds like gaming has been for so long. Film did have to build and refine its own language, but that was more or less finalized many decades before you or I were even born.
You were part of the lucrative demographic because you had an inherent interest in the form, the financial ability to actually take part in it, and the willingness to deal with its growing pains. For a developing form of entertainment that is extremely important, but as that form matures you can't expect it to rely on the obsessive hobbyists forever. As the barriers to entry were minimized or removed more people took part (this is not a bad thing), and publishers altered course accordingly.
And you can either accept that this is how the world works and be happy you got as much as you did and support the games that continue to aim for your interests, or you can complain that things are no longer revolving around you and attempt to paint that as some sort of failure on everyone else's part.
Post edited March 31, 2011 by sethsez