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What is Garshasp, you may ask? It's a 3D action game, developed in Iran, based on traditional stories. I've been interested in it, but it seemed like it would be impossible to get in America. But now, Gamers Gate has come though, and it will finally get a release here, and I for one am extremely excited.
Seen here.
So, anybody else heard about this and excited too?
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GameRager: It looks ok.......kinda God of War-ish but still good.
Yeah, God of War and Prince of Persia were the big inspirations.
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doccarnby: Yeah, God of War and Prince of Persia were the big inspirations.
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GameRager: Prince of Persia AND Persia itself, you mean. ;)
But of course.

Edit: Damn it, man! Yeah, and it's really quite tragic, as some of them are good.
Post edited April 05, 2011 by doccarnby
Meh, aside from the novelty of coming from Iran, it looks like a fairly standard hack 'n' slash. Also, if according to the description one of the "key features" is quick-time events, you know it's most likely going to suck.
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Hesusio: Meh, aside from the novelty of coming from Iran, it looks like a fairly standard hack 'n' slash. Also, if according to the description one of the "key features" is quick-time events, you know it's most likely going to suck.
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GameRager: So quicktime events make a game suck? Since when? OVERuse of such mechanics will make a game suck, for sure, but c'mon....they can be fun if used right sometimes.
Yes, and if it's listed as a "key feature", then you can bet your favourite gonad that it's going to be overused.
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Hesusio: Yes, and if it's listed as a "key feature", then you can bet your favourite gonad that it's going to be overused.
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GameRager: Again I have to disagree and say that quicktime events aren't all that bad......and are actually fun if used to the right extent.....(and also if you don't suck at them I guess).

God of War was pretty fun with the QTE's
"Used to the right extend" in the case of quick time events is "very very sparingly". As in, maybe once or twice (assuming each individual QTE is different) per boss battle. If they're used liberally then the game becomes nothing more then a memory test.
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Hesusio: Meh, aside from the novelty of coming from Iran, it looks like a fairly standard hack 'n' slash. Also, if according to the description one of the "key features" is quick-time events, you know it's most likely going to suck.
To all intents and purposes The Witcher's combat was based on QTEs too. By itself that doesn't really tell us anything. Sure, it could be extreme button mashing sponsored by Mircosoft so they can sell more controllers to people who broke theirs. But right now there's no guarantee of that.
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Hesusio: Meh, aside from the novelty of coming from Iran, it looks like a fairly standard hack 'n' slash. Also, if according to the description one of the "key features" is quick-time events, you know it's most likely going to suck.
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Navagon: To all intents and purposes The Witcher's combat was based on QTEs too. By itself that doesn't really tell us anything. Sure, it could be extreme button mashing sponsored by Mircosoft so they can sell more controllers to people who broke theirs. But right now there's no guarantee of that.
I never played The Witcher so I can't really comment on that. That said, I've never played a QTE-heavy game that didn't devolve into "right, now fighting x enemy/hijacking x vehicle, I must now press X, Y, A, B" within half an hour or so of gameplay.
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Hesusio: "Used to the right extend" in the case of quick time events is "very very sparingly". As in, maybe once or twice (assuming each individual QTE is different) per boss battle. If they're used liberally then the game becomes nothing more then a memory test.
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GameRager: Again, it pays if you're good at them......and they're not just a memory test. You need fast fingers as well in some cases.
Even if you can get it right the first time, if you're doing the same QTE over and over again, you'll still reach the point where you're simply pressing the buttons from memory.
Post edited April 05, 2011 by Hesusio
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Hesusio: I never played The Witcher so I can't really comment on that. That said, I've never played a QTE-heavy game that didn't devolve into "right, now fighting x enemy/hijacking x vehicle, I must now press X, Y, A, B" within half an hour or so of gameplay.
I know what you're talking about and I hate that too. I wouldn't touch Heavy Rain with a bargepole.

However, it's saying it's combat based - which is, unto itself like the Witcher. Which didn't use QTEs at all elsewhere. This game is stating that it uses QTEs but it's only stating that in the context of combat. So if it's just combat based I don't think that you're going to be required to watch an ever so slightly interactive video. At least that's not the impression I got from the description. I think you just saw QTE and baulked.
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Hesusio: I never played The Witcher so I can't really comment on that. That said, I've never played a QTE-heavy game that didn't devolve into "right, now fighting x enemy/hijacking x vehicle, I must now press X, Y, A, B" within half an hour or so of gameplay.
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Navagon: I know what you're talking about and I hate that too. I wouldn't touch Heavy Rain with a bargepole.

However, it's saying it's combat based - which is, unto itself like the Witcher. Which didn't use QTEs at all elsewhere. This game is stating that it uses QTEs but it's only stating that in the context of combat. So if it's just combat based I don't think that you're going to be required to watch an ever so slightly interactive video. At least that's not the impression I got from the description. I think you just saw QTE and baulked.
Again, never played The Witcher so bringing it up as an example is a little less then convincing. That said, the only game with QTE based combat I've played from what I can recall is Prince of Persia: Two Thrones (at least the stealth kills). Granted, it did have some variety, but within an hour or so the game did indeed devolve into "about to kill X enemy from behind, therefore I have to press X, then mash Y".

All in all, it's right up there with Wiimote waggles for shitty combat systems.
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Hesusio: Even if you can get it right the first time, if you're doing the same QTE over and over again, you'll still reach the point where you're simply pressing the buttons from memory.
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GameRager: So? Alot of older games had quicktime events in them and were still great. Just saying that QTEs are in a game doesn't automatically mean the game will be crap.
Much like games of any era, "alot" of older games are crap, what's your point? Like I said, if QTEs are used sparingly and the same button sequence isn't repeated, then they can not only be bearable, but actually mildly interesting. However, when used repeatedly, (which, if the combat system is based on them, you can bet your favourite gonad they will be), then the QTEs become tedious and thus unless the game has some epic redeeming quality, it becomes a chore to play and thus crap.
Post edited April 05, 2011 by Hesusio
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GameRager: Yeah....one RPG I wanted several months back couldn't be bought for love or money online or off, so I decided to torrent it(GASP!)......it's still downloading, and only has two torrent sources.
What game? use PM if you dont want to post it here