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Stooner: Heeeey, but that fight caught my Warrior off guard!...

Was only 3 hours after the last.... ;p
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stoicsentry: Oops, sorry. :(

At least 4 next time :)
You know that i'm kidding, right? right? ;p

Take your time! o/
Battle 5: Licurg's Sentinel vs. Stooner's Undead Sorcerer

Licurg's Sentinel rolls to hit: 9.

Stooner's Undead Sorcerer rolls to avoid: 4.

HIT!

Licurg's Sentinel rolls for offense: 5.

Stooner's Undead Sorcerer rolls for defense: 2.

Stooner's Undead Sorcerer is defeated.

Stooner's Undead Sorcerer rolls to hit: 2.

Licurg's Sentinel rolls to avoid: 4.

Miss.

Stooner's Undead Sorcerer rolls to save: 13. No save.

Licurg's Sentinel survives. Stooner's Undead Sorcerer dies. Licurg gains 1 Victory Point.

After 5 battles, Licurg has 2 Victory Points and Stooner has 1.

Reminder: you can change your remaining lineup at any time by sending me a private message.


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Stooner: <snip>
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Licurg: <snip>
Post edited October 04, 2012 by stoicsentry
Fortune favors the bold...
Ouch, 2 losses in a row... not a good sign....
Battle 6: Stooner's Cleric vs. Licurg's Psion.

Stooner's Cleric rolls to hit: 15

Licurg's Psion rolls to avoid: 15

15 is equal to or greater than 15, therefore this is a hit.

Stooner's Cleric rolls for offense: 19.

Licurg's Psion rolls for defense: 1.

19 is equal to or greater than 1.

Therefore, Licurg's Psion is defeated. Stooner gains 1 Victory Point.

Licurg's Psion rolls to hit: 13 + 2 = 15.

Stooner's Cleric rolls to avoid: 20.

No hit.

Stooner's Cleric survives.

Wow, each Cleric won their battle.

Stooner and Licurg are tied with 2 Victory Points each after 6 battles.

Message me if you want to change your remaining lineup.
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Licurg: <snip>
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Stooner: <snip>.
Post edited October 05, 2012 by stoicsentry
Damn...
\o/
The Clerics are the best in this game!.... ;p

Wish I could pick 10 of them.........
Battle 7: Licurg's Mage vs. Stooner's Psion

Mage rolls to hit: 14.

Psion rolls to avoid: 12.

Hit.

Mage rolls for offense: 16. This is not an odd number, so no bonus.

Psion rolls for defense: 6.

Stooner's Psion is defeated. Licurg gains 1 Victory Point.

Stooner's Psion counterattacks.

Roll to hit: 14 + 2 = 16.

Licurg's Mage rolls to avoid: 11.

Hit.

Stooner's Psion rolls for offense: 6.

Licurg's Mage rolls for defense: 1.

6 beats 1.

Licurg's Mage is defeated. Stooner gains 1 Victory Point.

Both combatants were defeated!

After 7 battles, the score is tied again at 3 Victory Points each.
Battle 8: Stooner's Sentinel vs. Licurg's Undead Warrior

Sentinel rolls to hit: 6.

Undead Warrior rolls to avoid: 20.

Miss.

Undead Warrior rolls to hit: 5.

Sentinel rolls to avoid: 15.

Neither is defeated.

2 battles remain, and we are still tied at 3.
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Stooner: <snip>
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Licurg: <snip>
Post edited October 06, 2012 by stoicsentry
.... another draw?
and somehow i don't remember the previous battle......
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Stooner: .... another draw?
and somehow i don't remember the previous battle......
Yeah forgot to <snip> you two on it.
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stoicsentry: snip
So when's the next round?
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Licurg: <snip>
Ask and you shall receive!

Battle 9: Licurg's Warrior vs. Stooner's Archer

Licurg's Warrior rolls to hit: 12

Stooner's Archer rolls to avoid: 2

Hit!

Licurg's Warrior rolls for offense: 19 + 1 = 20.

Stooner's Archer rolls for defense: 5.

That's lethal damage.

Licurg's Warrior defeats Stooner's Archer, earning him 1 more Victory Point.

Stooner's Archer rolls to hit: 7 + 2 = 9.

Licurg's Warrior rolls to avoid: 1.

Hit!

Stooner's Archer rolls for offense: 17.

Licurg's Warrior rolls for defense: 16 + 1 = 17.

17 is equal to 17, therefore, this is a lethal hit (just barely!)

Stooner's Archer defeats Licurg's Warrior, thus earning Stooner 1 Victory Point

Both players earn 1 Victory Point, so it looks like we'll be tied going into the final battle!
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Stooner: <snip>
Post edited October 07, 2012 by stoicsentry
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stoicsentry: snip
So... When's the ultimate battle? :)
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Licurg: <snip>
Battle 10: Stooner's Assassin vs. Licurg's Undead Sorcerer

Stooner's Assassin rolls to hit: 19 + 1 = 20

Licurg's Undead Sorcerer rolls to avoid: 15

Hit!

Stooner's Assassin rolls for offense: 20 + 1 = 21 (WOW!)

Licurg's Undead Sorcerer rolls for defense: 7 (he had no shot, anyway)

Licurg's Undead Sorcerer rolls to save: 5. No luck!

Stooner earns 1 Victory Point. My, that Assassin sure lived up to his name!

It all come down to this: will Licurg's Undead Sorcerer kill Stooner's Assassin? If so, we're
headed to a tiebreaker. If not, then Stooner wins!

Licurg's Undead Sorcerer rolls to hit: 6

Stooner's Assassin rolls to avoid: 14.

Miss!

Stooner gains 1 Victory Point.

With all battles completed, Stooner wins a narrow victory 5-4.

Tough break, Licurg, that was awfully close!

Stooner, you get $6 on GOG, and you get to play in the next game, if you want, with new card options. Would you like to return to defend your title and for a chance at $6 more on GOG?
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Stooner: <snip>
Post edited October 08, 2012 by stoicsentry