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Coming out of left field, I have never played any of the Jagged Alliance titles, are they any good? I heard good things about them just never had the guts to jump onto a limb and try them.
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Gundato: Word from the (un)wise: Drop that topic. A lot of PC gamers are going to inherently think games can't work on consoles and that consoles will ruin everything,

Please don't start to stereotype everybody you see in a thread just because you don't have a sense of humor, when reading that "bad news" part.
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Gundato: even when the genre is actually one that has probably thrived more on consoles than PCs over the past ten years.

Care to give examples of these titles, on consoles? And not being fantasy/magical/japanese titles.
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Gundato: Word from the (un)wise: Drop that topic. A lot of PC gamers are going to inherently think games can't work on consoles and that consoles will ruin everything,
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taczillabr: Please don't start to stereotype everybody you see in a thread just because you don't have a sense of humor, when reading that "bad news" part.
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Gundato: even when the genre is actually one that has probably thrived more on consoles than PCs over the past ten years.

Care to give examples of these titles, on consoles? And not being fantasy/magical/japanese titles.

Because the gameplay changes based upon the theme? I will acknowledge that there is a pretty big difference between fantasy TBS and non-fantasy, but to the extent that fantasy tends to be more complex per-unit (spells), while non-fantasy emphasize equipment (so more a numbers game, than a menu-game).
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Gundato: Because the gameplay changes based upon the theme?

I wasn't talking about that.
I just did specified a group, non-fantasy games. And you still didn't answered it.
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taczillabr: I wasn't talking about that.
I just did specified a group, non-fantasy games. And you still didn't answered it.

I have no idea. But why does it matter? The (tactical) TBS genre is actually stronger on consoles. They just tend to have a lot of fantasy games since people think Square is the be-all-end-all of game design.
OH! Front Mission :p
Post edited August 24, 2010 by Gundato
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Gundato: I have no idea. But why does it matter?

Because I want to try them. And then see what are the differences in the genre from PCs to consoles.
Just one title?! And it's japanese. hehehe
Any downloadable title, at least?
Front Mission has English versions. I actually loved whichever version I bought for the PS2 a while back.
I think one of the Armored Cores was strategic (the console one). Might be turn-based.
That being said, someone who actually plays console games regularly would be a better choice. I had to grasp at my brain to even remember Front Mission. The games that really come to mind are FInal Fantasy Tactics and those Fire Emblem things.
Fundamentally, they are basically the same game as Disciples or HoMM (at least, at a tactical level). You just select the grid-point with the joystick/d-pad instead of mouse, and have a few nested menus (not many unless you are a spellcaster, really) instead of a bunch of buttons at the bottom of the screen.
Oh, add Warhammer 40k: Squad Command to the list. Not sure how I Forgot that, since I love it and was playing it last week on my PSP :p
Like I keep saying, the turn-based game is simple, from an interface standpoint. There aren't any real needs for "precision" and "speed" or a bunch of buttons. Hell, having a crapton of buttons tends to push people away. So it just becomes a matter of adding mouse support, and you can essentially use the same basic interface. Obviously the more you tweak it, the better. But think about it this way: Overly nested menus on a console or handheld are just as annoying as they are on a PC.
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Gundato: Front Mission has English versions. I actually loved whichever version I bought for the PS2 a while back.
I think one of the Armored Cores was strategic (the console one). Might be turn-based.
That being said, someone who actually plays console games regularly would be a better choice. I had to grasp at my brain to even remember Front Mission. The games that really come to mind are FInal Fantasy Tactics and those Fire Emblem things.
Fundamentally, they are basically the same game as Disciples or HoMM (at least, at a tactical level). You just select the grid-point with the joystick/d-pad instead of mouse, and have a few nested menus (not many unless you are a spellcaster, really) instead of a bunch of buttons at the bottom of the screen.
Oh, add Warhammer 40k: Squad Command to the list. Not sure how I Forgot that, since I love it and was playing it last week on my PSP :p
Like I keep saying, the turn-based game is simple, from an interface standpoint. There aren't any real needs for "precision" and "speed" or a bunch of buttons. Hell, having a crapton of buttons tends to push people away. So it just becomes a matter of adding mouse support, and you can essentially use the same basic interface. Obviously the more you tweak it, the better. But think about it this way: Overly nested menus on a console or handheld are just as annoying as they are on a PC.

If you can find it on Emulator or in Hard Copy, the front mission on Super Nintendo is amazing, The DS Front Mission is a copy of that game with new features. And the Front Mission 3 on PS1 Is GREAT too. The best of the series.
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taczillabr: C'mon, now bashing The White Stripes. Guess you've never heard The Raconteurs? It's a bit better.
My condolences for your disappointment with SupCom 2, then. That's why you need the gold edition of the first, here.

But i've heard the Weather...
Then again, i was raised on SIDs, prog rock, and heavy metal, so i guess it's normal to hear nothing in alternative.One thing was being blown away by what music can be, second, being a bit deafened from gigs and stuff. ;>
I'll check that OTHER Jack White project, but the guy has already convinced me, he likes to play with tones, and can't write interesting stuff. ;)
I have SupCom 1, and the expansion, in two boxes, one being quite cool, with 3 friggin' posters of each fraction, looking at me right now. F yea! ;) Then came SupCom2, and well, i'm still waiting. ;D
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Arteveld: But i've heard the Weather...
Then again, i was raised on SIDs, prog rock, and heavy metal, so i guess it's normal to hear nothing in alternative.One thing was being blown away by what music can be, second, being a bit deafened from gigs and stuff. ;>
I'll check that OTHER Jack White project, but the guy has already convinced me, he likes to play with tones, and can't write interesting stuff. ;)
I have SupCom 1, and the expansion, in two boxes, one being quite cool, with 3 friggin' posters of each fraction, looking at me right now. F yea! ;) Then came SupCom2, and well, i'm still waiting. ;D

A heavy metal GOGer and all this because of SIDs from Commodore? Who would have known. ;)
Indeed there's The Dead Weather, but I didn't listened to their whole albums yet, so I don't have an opinion on them.
I'm not much on heavy metal but I like prog, industrial, alternative, etc, probably everything that has an electric guitar... depends on the mood.
And sorry for the derail, people.