Wishbone: Sounds like the Mac version of ScummVM is a lot different from all other versions of it, which feature nice easy-to-use graphical interfaces.
It's not that it's got an easy-to-use graphical interface, it's that the interface is neccesary at all. Boxer has a window that you use once for each game, where you drag the game's folder to and a single package containing all the neccesary files is created which you then double-click in the file manager (or run through the dock, spotlight, or whatever other launcher you may use) to run the game. Like opening a word document or what have you. Then quit the game and DOSbox also quits, leaving nothing else running (I think, fuzzy memory after not having been away for long, thus not fiddled with it, no open window to close at least).
For ScummVM you have to run the app (ScummVM), then wade through a number of windows to add the game to the list, then when you later want to run the same game again you have to run the app first to chose which game to run then click a button to run it. And if I'm not mistaken the ScummVM launcher app is still running when you quit the game.
Oh, and the window is f*cking ugly as well - they could at least have followed each platform's standard UI design, using native widgets (it wouldn't have been much prettier on Windows than it is now, but I'd prefer that anyway).
The thing is, Boxer takes away a lot (if not all, depending on the game) of the clunkiness from DOSbox, something similar should be done for ScummVM.
Both cases are more easily stepped around on Windows as you can create a shortcut to DOSbox/ScummVM and add a number of switches to run the game you want (like the GOG installers do. On Mac OS X, you cannot edit the aliases in the same way, and most people don't know how to create a shell script running the correct binary with the right switches (we ARE running Unix, after all).