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Does anyone has this feeling too that you have the newest consoles that you play the newest games but yet you miss the "feeling"you got , what you got in the goold old age. I got this with my pc as well, I see pc games at the store and i think why should i buy those when i have the good old classics on my pc what i bought here, to be honest im spending more time with my old collection of games then that i do with my new games.
Oh yeah. For me the 90s was like the golden age of gaming, especially on PC. Don't get me wrong I still play the new games, mostly on consoles now, and have fun with them, but I still enjoy the classics on my computer. The games of today don't really compare.
I will never have the same feeling I got running up Baldurs Gate waaaaaaaaaaaaay back in 19 canteen again in my life.
I enjoy not futzing with crap to get it to work. This means GOGs that work out of the box (because some don't) and console games are pretty easy for me. I've been known to re-buy crap for convenience's sake.

It's hard to compare much to the feeling I got playing Defender of the Crown, Bard's Tale, and Wasteland on my C64 though. Not much hits that spot, but every once in awhile you get a game that is all that and sweetens the deal with updated graphics (e.g. Dragon Quest IX).
I think because the gaming world has changed the money comapnies spend to create the game is much bigger but i think that is a 2 side of the blade, because there is much money spend on creating the game they want to earn it back so they try to get as much audiance as they can. That wasnt important those days i think because it had less expance.
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hercufles: I think because the gaming world has changed the money comapnies spend to create the game is much bigger but i think that is a 2 side of the blade, because there is much money spend on creating the game they want to earn it back so they try to get as much audiance as they can. That wasnt important those days i think because it had less expance.
More importantly, you're 10-30 years older (depending on when you think the golden age was). "The magic" always tends to fade as you age, from music to movies to games to television and so forth.
You'll always be more enamored with the games you played when you were younger. Same goes for almost any kind of media, and even other things.

Nostalgia is a bitch.
Well, if thing's aren't going to give you that "magic feeling" anymore, I'm happy to have nostalgia replace it. At least it evokes SOME kind of feeling, instead of just leaving me cold.

Thank you GOG.
true people get older but games evolve as well things that were hard in the older games is makde easier today. But what i miss is I know long time ago you had to read the manual to understand a game I remember when i bough a game I always looked at the manual and get exited over what the game had to offer so my old games dont have manuals anymore since i mostly lost them :) But the games i got now i dont even bother to read the manual. Most manuals are only tick cause of the many languages it is translated. I was a big nerd back then getting all the boxes to feeel how big the manual was the biugger manual it had the most change i bought it so i could read it on my way home :)
I think the feeling still exists, it's just rarer. I got it when Starcraft II came out, I played the campaign three times, and no doubt will again with The Witcher 2, but you're right, not so many as there used to be.

I think for me that golden age happened more recently, in the 90's or early 2000 I had the strongest feelings, from Baldur's Gate through to KotOR, and the others inbetween like warcraft and diablo, prince of persia, by that time I was passionate, really loved games, as an experience, as an art form, like reading a book.

In my earlier days it wasn't so strong, all those adventure games for instance have nostalgia to be sure, but for me the rush wasn't there, the same with games like Settlers and Dune II, even RPGs like Dungeon Master, Daggerfall and Wizardry, although, I was pretty excited when Wizardry 8 came out after the long wait :)
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hercufles: true people get older but games evolve as well things that were hard in the older games is makde easier today. But what i miss is I know long time ago you had to read the manual to understand a game I remember when i bough a game I always looked at the manual and get exited over what the game had to offer so my old games dont have manuals anymore since i mostly lost them :) But the games i got now i dont even bother to read the manual. Most manuals are only tick cause of the many languages it is translated. I was a big nerd back then getting all the boxes to feeel how big the manual was the biugger manual it had the most change i bought it so i could read it on my way home :)
Do you remember the manual from Diablo I? That's a nice example I think for what you're talking about, great backstories, great artwork . I miss them too. Arcanum had a good one I think, the RPGs of that time were the manual's dying breath :( That's probably what I miss the most. Now I'm sad :(
ah diablo brings fine memories not only the groundbreaking for action rpgs but or i wasnt very good at it the first game that was easy to play online without to use the programs like kali it had its own server and i remember joining a guild we had meetings as well and accidantly killing the other player because i went beserk with nova attack. And i remember that i had a 486 and tried to run diablo it was fun to see the char moved like a frame I even upgraded my pc to pentium 133 mhz that time and i remember i had a harder time because i was used to that sluggisch cause of my slow pc :) Yeah i miss that too the effort they put on making the manuel but i miss those big boxes as well ok it took more room but it had something coming home with a heavy box it makes you feel that you bought something worth of your money.
I miss reading manuals as well, but I can't categorize the improvement in UI design and the increasing self-containment of games as anything but good. A game's interface should never be the biggest and most difficult enemy in the game, but all too often it was.
true but they were limitid if it comes to programming but there are games who were so complex that it was hard to make a good interface i havent seen games today that were complex gameplay but simple ui. Or i wrong.?
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hercufles: true but they were limitid if it comes to programming but there are games who were so complex that it was hard to make a good interface i havent seen games today that were complex gameplay but simple ui. Or i wrong.?
What games were really that complex? I mean, it's not the first time I've heard about old games being far more complex than what we have today, but for the life of me I can't think of any that didn't have their complexity artificially inflated by a needlessly (or unavoidably due to the technology of the time) impenetrable UI.

And true, today there are still genres that suffer from impenetrable UIs due to the complexity of the gameplay itself, but more often than not those could still be significantly cleaned up by a dedicated UI designer. Hex-based wargames are a great example of this... they need a clear, concise interface more than just about any other genre, yet due to their niche status they're often designed by a programmer rather than a designer that makes things even harder to track than they need to be.
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hercufles: true but they were limitid if it comes to programming but there are games who were so complex that it was hard to make a good interface i havent seen games today that were complex gameplay but simple ui. Or i wrong.?
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sethsez: What games were really that complex? I mean, it's not the first time I've heard about old games being far more complex than what we have today, but for the life of me I can't think of any that didn't have their complexity artificially inflated by a needlessly (or unavoidably due to the technology of the time) impenetrable UI.

And true, today there are still genres that suffer from impenetrable UIs due to the complexity of the gameplay itself, but more often than not those could still be significantly cleaned up by a dedicated UI designer. Hex-based wargames are a great example of this... they need a clear, concise interface more than just about any other genre, yet due to their niche status they're often designed by a programmer rather than a designer that makes things even harder to track than they need to be.
Ultima III