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SimonG: 10 years ago I joined the army. Yay, that was fun....
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Asbeau: The Imperial Legion?
The German Bundeswehr. Certainly less fun.
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Nightfall87: Let's say that when you go to some merchant he has 10 stacks of ingredient X and 10 stacks of ingredient Y both required to make some potion. You buy them all and end interaction with that merchant. If you try to trade again he will no longer have that ingredients. So you'll have to wait 24 hours for him to restock his equipment. So he will again have 10 stacks of each ingredients. When you sell him previously bought stacks he will have them 20 each. Everytime he restock his equipment he will still have 20 of each ingredient.

Now you repeat this process. After next turn he'll have 40 stacks each. Than 80. Than 160. And so on.

I haven't played in a year or two so I may have forgot something. But this is roughly how to do it.
OK. I'll try. Thanks.
Wow, Morrowind has been sitting on my HDD for a decade. I still play it rather frequently as well, even if it's just a quick 15 minute session.

I suppose to celebrate I should get back to doing the main quest and actually finish the game.
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POLE7645: Back then, I was playing Final Fantasy VII on my Playstation (hey, I was 14 at the time). I didn't get to enjoy Morrowind until last year. Love it (still hard, though. I can't seem to get enough money to get started. Any tips?)
You can use Nightfall87's method for a quick buck early on in the game. I typically powergame very hard so my set of primary skills will be a mix of skills that I'll use to actively level up, as well as skills that are simply hard to level. Ultimately, every single skill has a Master trainer anyway, so don't worry about it too much.

Anyway, this is how levelling works in Morrowind:
Whenever you level any of your Primary or Secondary skills, you get a point towards your level-up. Once you get 10 points, you can then rest and get a new level. At this screen, you can choose to upgrade any one of your primary attributes with the three coins that you get.
Here, it's all about multipliers - increasing a stat by 5, rather than 1. The more that you level your Tertiary skills, the more multiplier you will get. I.e. if you want to level your Personality (attribute) then train your Speechcraft and Mercantile skills. Yes, this can cost a lot of money in the beginning, so my advice would be to simply forget about this in the very early game. You will be getting a lot of multipliers anyway because in the early game your skills will be low and increasing quickly. Also, I always put one point into Luck at every level-up, since it is not possible to get multipliers for Luck.

So in the end, my advice for you would be to simply go out and quest for the different factions. The various quests will often let you have access to various expensive items. You then do the first quest in the assassins' questline (the ones that attack you in the middle of the night). This allows you access to the Tribunal expansion where the merchants have a lot of gold. Simply go to the trading square and sell your stuff. One merchant has 12k gold, one has 10k, some have slightly less. If you have a really expensive item, make sure you buy stuff from them at the same time so that you won't waste too much money. Then wait 24h and sell the stuff back to them. Also a great way to level Mercantile. After a certain point in the game money becomes arbitrary anyway.

Also, if you need a quick buck, there's a fairly expensive sword on top of a cupboard in one of the guard towers in Balmora. Be observant because it's easy to miss. Simply save/load steal it. Should net you a few grand.


Also, two more tips including spoilers. I recommend that you read them though.
*Spoiler*
1) In Balmora do not do the quest for the leader of the Fighters Guild that involves you from stealing from the Thieves Guild until you have joined the Thieves Guild. If you do it before, you will not be able to join the Thieves Guild (which has some of the best quests in the game).
2) As soon as you get the MQ quest to go and investigate the lair of the cultists, it's time to put the MQ aside for a while. Doing this quest will ultimately make it impossible for you to contract Vampirism. Yes, you can become a Vampire. Yes, it's awesome.
i have to admit, i was too young back then. didn't even grow up with many good old games, just wanted to finally play them
Not to open new thread about this... Just:

http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx

God damn it, they announced The Elder Scrolls MMO. :(
damnit. need my money now... ..need to rebuy morrowind after i'Ve lost my safety copy. cd was accidentally destroyed
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POLE7645: Back then, I was playing Final Fantasy VII on my Playstation (hey, I was 14 at the time). I didn't get to enjoy Morrowind until last year. Love it (still hard, though. I can't seem to get enough money to get started. Any tips?)
Well you could certainly follow the advice already given and start your quest to max stats/gold/levels, but I never found this to be the most inspiring way to play the game. By focusing on game mechanics and exploits you might miss out on the actual game, but thats entirely up to you as Morrowind is a single player game and nothing you do in your game has any impact on mine. But I would like to offer a few other options for starting out.

First off, if you have the PC version I would suggest a leveling mod. The level system in native Morrowind is pretty broken. It makes a big deal out of creating a character with the right class for your style of play and then punishes you for playing that way. To reach the highest levels and to max out your stats you need to constantly switch weapons/armor/spell/tactics and keep a pen and paper nearby so you can keep track of what changes you need to make and when, it is also very expensive having to amass all that equipment which will keep you poorer for longer in the game. Instead I have opted for a leveling mod that removes all the leveling mechanics. I use a skill, that skill goes up, when skills go up my attributes go up; and thats it. There is no grinding, no skill/attribute/character level limits, there is not even a Level Up screen. I just get to immerse myself in the game and never worry about how it may or may not be causing me to nerf/overpower my character. If you don't have the PC version then you obviously can't use mods, so go get the PC version.

The other thing I do that ensures my characters get plenty of equipment/gold/skill use is to avoid fast travel. Sure it's quick and easy to just hop in a stilt strider and be off, but you are paying gold for the privilege of not having to gather experience or equipment found along the way. Paying to travel and paying for training never made sense to me, I walk/run/sneak from town to town gathering ingredients and equipment along the way and using the skills I want to improve. All my travel and training are free, leaving me with enough gold to buy what ever else I may need. I never understand why so many players don't like doing this. But as I said it's your game to play how you like, I just wanted to offer an opinion from the other side of the spectrum.

Also Happy Birthday Morrowind! One of the best CRPGs ever created.
Morrowind was, and is, an excellent game. I reinstalled it in the Fall last year to play for a while before Skyrim came out, which was a lot of fun. And getting back into the game, and seeing all the modding work that has been done in the past couple of years that I hadn't touched the game was incredible. It looks amazing, and plays wonderfully, with all the new mods. It is definitely still a very strong community playing the game, which is wonderful.

I don't remember exactly when I got Morrowind. After the xbox version came out I believe because I remember seeing ads for the game on TV, and I think they were advertising the xbox version. I also don't remember what prompted me to get the game, what I read, or what I saw, but it was a great decision. Of course that decision then sucked my life away and I spent A LOT of time playing the game, creating new characters, and experimenting with mods. I only ever beat the game once or twice actually, and the expansions only one or twice as well. It was never really about the end goal for me, which was actually a very nice change of pace.
Morrowind GOTY on Steam sale for 50%....
For those that tolerate/like Steam, that is...

http://store.steampowered.com/app/22320/?snr=1_4_4__106_1
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Lone3wolf: Morrowind GOTY on Steam sale for 50%....
For those that tolerate/like Steam, that is...

http://store.steampowered.com/app/22320/?snr=1_4_4__106_1
Which seems like a good time to repost:
http://www.gog.com/en/forum/general/classifieds/post1928
Or, if there is nothing there that you like, I can offer a $10 GOG on or after 18th of the month if anyone can buy me this.
What can I say, it's been a shitty month so far....
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Roman5: So then, what were YOU doing back in 2002?
Lil' guy stuff
I'm sort of lost in morrowind I do not know what to do my character already has a long sword skiil of 100 already thats what I've been doing already in Morrowind just grinding :(
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Elmofongo: I'm sort of lost in morrowind I do not know what to do my character already has a long sword skiil of 100 already thats what I've been doing already in Morrowind just grinding :(
Find some quests to do?

Have you joined the fighters guild? Or the legion? Or done any of the main quest? Or how about joining the temple? Or the imperial cult? Or just wandering around the ashlands until you find something interesting and exploring?

There is a ton to do in Morrowind, but yeah, you can definitely make it into a grind-fest if you are looking to get skills up to their maximum.
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Elmofongo: I'm sort of lost in morrowind I do not know what to do my character already has a long sword skiil of 100 already thats what I've been doing already in Morrowind just grinding :(
Have you joined any factions/guilds/great houses? How far have you prograssed the main quest? How much of the island have you actually explored? How many dungeons have you cleared out? The game is huge, talk to the people because there is no visible distinction between a basic NPC and a quest giver.