Posted January 15, 2012
From the readme:
I'm mentioning it here in case others would be interested.
Cheers!
P.S.
I'm not related to or involved with the project, although one day I hope to contribute to it.
Related pages/sites:
* Homepage: http://clintbellanger.net/rpg/
* Github page: https://github.com/clintbellanger/flare
Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.
The design of the first rpg game seems like it would be a good fit with many of the members here. I'm currently making another attempt at learning C++ and hope to eventually contribute in some small way to the project. Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.
I'm mentioning it here in case others would be interested.
Cheers!
P.S.
I'm not related to or involved with the project, although one day I hope to contribute to it.
Related pages/sites:
* Homepage: http://clintbellanger.net/rpg/
* Github page: https://github.com/clintbellanger/flare
Post edited January 15, 2012 by deoren