Posted June 05, 2012
I've loved the various HOMM that I've played, even though I'm not very good at high difficuty campaigns. I've also loved Disciples, that I've replayed a lot, playing different races. I've stopped playing because it got linked to bad memories (a beloved granduncle went terminally ill in a period where I was playing the undead campaign, so the iconography of barren landscapes taking over the world progressively felt a bit too symbolic for that time). Anyway :
I liked the mix of turn-based exploration, vaguely chess-like combats, and city building. I also liked the fairy-talish setting of HOMM (reminding me sometimes of medieval arthurian novels), but also the gorgeous sceneries of Disciples. I now realise there's a few games based on the same principles. I had not heard of them. "Age of Wonders", for instance ?
Could people who have played them try to pinpoint the differences between these similar franchises, and suggest games based on the same sort of gameplay ?
I liked the mix of turn-based exploration, vaguely chess-like combats, and city building. I also liked the fairy-talish setting of HOMM (reminding me sometimes of medieval arthurian novels), but also the gorgeous sceneries of Disciples. I now realise there's a few games based on the same principles. I had not heard of them. "Age of Wonders", for instance ?
Could people who have played them try to pinpoint the differences between these similar franchises, and suggest games based on the same sort of gameplay ?