Posted February 24, 2014
I think the biggest problem I'm seeing with all this is one I haven't seen anyone really mention. One price worldwide is fair in theory, but the way it was executed by GOG is problematic in one regard: They're using a singular, non-globalized currency, USD.
Here's a hypothetical situation, and keep in mind I'm no economist, nationally or internationally, this is just how I understand it. Say you live in Finland and you pay for things in euros. You can look up on Google how much 1 euro is worth in US dollars (at this moment, $1.37), but who decides that number? Some people behind a desk? If the value of a euro increased, that's just benefiting those who use euros -- people in North America, South America, Asia, or anywhere that doesn't use the euro, gets to watch as games suddenly become cheaper for you (albeit marginally), but not for them. Is that fair?
Someone in this thread asked...
spindown: How would you feel about a brick-and-mortar store that charged different customers different prices for the exact same items depending on their income? Would that be fair? No, but how would you feel if they charged different customers based on their neighbor's income? Is that any more or less fair?
The same person mentioned this, too:
spindown: There are legitimate reasons for selling the same product at different prices. Local wages, supply chains, taxes, local laws and other reasons factor into different prices at McDonald's in different places around the world. This is the reason regional pricing exists in the first place. Every economy is different in this world. Just because 1 euro is worth 1.37 USD doesn't necessarily mean they're within the same economy - they are in the same economic network, but they aren't the same economy. The reason games are 70-80 dollars or more in Australia is because that's what people are willing to pay there. It's not GOG's fault. Every economy is fueled by two parties, the "1%", and normal consumers (AKA in regards to video games and other digital goods, stupid people).
My point is, until we have a globally unified currency, particularly for online, digitally sold goods, I believe no side is right in this argument. Maybe cryptocurrencies will one day solve this issue, but who knows.
Here's a hypothetical situation, and keep in mind I'm no economist, nationally or internationally, this is just how I understand it. Say you live in Finland and you pay for things in euros. You can look up on Google how much 1 euro is worth in US dollars (at this moment, $1.37), but who decides that number? Some people behind a desk? If the value of a euro increased, that's just benefiting those who use euros -- people in North America, South America, Asia, or anywhere that doesn't use the euro, gets to watch as games suddenly become cheaper for you (albeit marginally), but not for them. Is that fair?
Someone in this thread asked...
![avatar](/upload/avatars/2013/11/ba7ea6ebd1f43cd05779a7034700cdfcb15457c3_t.jpg)
The same person mentioned this, too:
![avatar](/upload/avatars/2013/11/ba7ea6ebd1f43cd05779a7034700cdfcb15457c3_t.jpg)
My point is, until we have a globally unified currency, particularly for online, digitally sold goods, I believe no side is right in this argument. Maybe cryptocurrencies will one day solve this issue, but who knows.
Post edited February 24, 2014 by Dr_Worm