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I think the biggest problem I'm seeing with all this is one I haven't seen anyone really mention. One price worldwide is fair in theory, but the way it was executed by GOG is problematic in one regard: They're using a singular, non-globalized currency, USD.

Here's a hypothetical situation, and keep in mind I'm no economist, nationally or internationally, this is just how I understand it. Say you live in Finland and you pay for things in euros. You can look up on Google how much 1 euro is worth in US dollars (at this moment, $1.37), but who decides that number? Some people behind a desk? If the value of a euro increased, that's just benefiting those who use euros -- people in North America, South America, Asia, or anywhere that doesn't use the euro, gets to watch as games suddenly become cheaper for you (albeit marginally), but not for them. Is that fair?

Someone in this thread asked...
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spindown: How would you feel about a brick-and-mortar store that charged different customers different prices for the exact same items depending on their income? Would that be fair?
No, but how would you feel if they charged different customers based on their neighbor's income? Is that any more or less fair?

The same person mentioned this, too:
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spindown: There are legitimate reasons for selling the same product at different prices. Local wages, supply chains, taxes, local laws and other reasons factor into different prices at McDonald's in different places around the world.
This is the reason regional pricing exists in the first place. Every economy is different in this world. Just because 1 euro is worth 1.37 USD doesn't necessarily mean they're within the same economy - they are in the same economic network, but they aren't the same economy. The reason games are 70-80 dollars or more in Australia is because that's what people are willing to pay there. It's not GOG's fault. Every economy is fueled by two parties, the "1%", and normal consumers (AKA in regards to video games and other digital goods, stupid people).

My point is, until we have a globally unified currency, particularly for online, digitally sold goods, I believe no side is right in this argument. Maybe cryptocurrencies will one day solve this issue, but who knows.
Post edited February 24, 2014 by Dr_Worm
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shoveling: If a company decides they need to make $40 on a game, they should be able to ask that for it.

If the company is required to pay 20% of the total amount, in taxes, because of the govt of the customer, then they should be able to pass it on to the customer. If they have to pay 20% of the products price in taxes, then they would have to mark it up at least 25% to cover it. I find that to be fair.

A one world price has always seemed silly to me, if for no other reason than the VATs.

It seems as though gog had promoted the one world price thing, and made a big deal about it. If this is true, then they probably deserve some rage about it.
sure they were already able to ask for games to be $40

but how fair is it if GoGGers in certain regions have to spend the equivalent of 60 or 80 dollars for the exact same game

Yes, One world, one price was one of their "Core values" just like "no DRM"
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SeduceMePlz: ...How is "one price for the world" supposed to be fair?...
For several reasons:

- It's the simplest system with the least bueraucratic overhead.

- It ensures least total prices for all on average because regional pricing is to maximize profits, so absencse of regional prices decreases the average price.

- It doesn't discriminate people for their origin. After all if a person from country X is treated differently from a person from country Y just because of the location of the country, this could be seen as bad, unwanted discrimination. Some of these forms of discrimination like after sex or race are already forbidden. Country of origin could be included - at least it should be debated.

- If there would be different prices, some people would feel ripped off (as in GOG.com old video, where they explain that this guys doesn't work there anymore). Why should two people pay different although they are both gamers and both peers (in a way).

- It avoids fragmentation of the market, enables gifting worldwide, avoids awkward question like what happens to your game when you move from one region to another....

- It avoids that poor guys in rich regions are the losers and rich guys in poor regions are the beneficiaries.

I hope I convinced you that there are many pros to worldwide prices. I even believe they outweight the pros of regional prices by far.

Regional prices don't have the goal of being more fair. The aim or regional prices is to maximize profit. If it happens at all, becoming more fair is a side effect. But it could be as well that prices aren't lower anymore but higher somewhere so we all and each of us pays more in every single case. That is possible.

Don't know how some people conclude that just because prices are lower in one region than in another region it means that worldwide prices cannot be even lower. Bigger market = more competition.