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Well the game certainly looks like a Windows 3.1 title.
Typical 16bit installer issue.

Extract contents of data.z with Uniextract. (or download i3comp and use that instead)
Move files from Audio and Dungeon directory to Bin directory.
Execute game.

Works fine on Windows 7 64bit

IIRC older versions of the game were for Windows 3.1 while newer versions were for Windows 95 although they possibly could still work on Windows 3.1 with WIN32s installed.

Install this if you want to open the HLP files: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=258aa5ec-e3d9-4228-8844-008e02b32a2c&displaylang=en
Post edited March 28, 2011 by DosFreak
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Miaghstir: How well would VirtualBox and ReactOS run old Windows games? At least that is a free idea for someone to mess with.
ReactOS is not suitable but VirtualBox plus a copy of a real version of Windows works really well. Anything that is software-rendered will work just fine but 3D acceleration is only supported for XP and newer. 3D acceleration is also only available for OpenGL and DirectX titles, so games that only support Glide or the like for hardware acceleration can only be played in software mode (unless you can get a wrapper like dgVoodoo working inside VirtualBox which is easier said than done).
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Miaghstir: How well would VirtualBox and ReactOS run old Windows games? At least that is a free idea for someone to mess with.
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Arkose: ReactOS is not suitable but VirtualBox plus a copy of a real version of Windows works really well. Anything that is software-rendered will work just fine but 3D acceleration is only supported for XP and newer. 3D acceleration is also only available for OpenGL and DirectX titles, so games that only support Glide or the like for hardware acceleration can only be played in software mode (unless you can get a wrapper like dgVoodoo working inside VirtualBox which is easier said than done).
The problem there is licensing. It can be a challenge to find a copy of Win 3.1 that hasn't gone bad. I was trying to read a few floppies of that era a while back and 3 out of 5 were unreadable.
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hedwards: The problem there is licensing. It can be a challenge to find a copy of Win 3.1 that hasn't gone bad. I was trying to read a few floppies of that era a while back and 3 out of 5 were unreadable.
Sorry, I should have clarified that I meant using a 9x version of Windows for this purpose (which all had CD releases, fortunately); all but the most picky 3.x titles will run just fine on at least Windows 95.
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hedwards: The problem there is licensing. It can be a challenge to find a copy of Win 3.1 that hasn't gone bad. I was trying to read a few floppies of that era a while back and 3 out of 5 were unreadable.
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Arkose: Sorry, I should have clarified that I meant using a 9x version of Windows for this purpose (which all had CD releases, fortunately); all but the most picky 3.x titles will run just fine on at least Windows 95.
Ah, yes those should be a lot easier to find.
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DosFreak: Typical 16bit installer issue.

Extract contents of data.z with Uniextract. (or download i3comp and use that instead)
Move files from Audio and Dungeon directory to Bin directory.
Execute game.
And I'm up and running! THANK YOU!!!
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ChaunceyK: How long you figure until someone makes WinBox, so we can play pre-Win95 stuff?
Like, Never.
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KingofGnG: Like, Never.
And people were "never" going to fly before two bike mechanics decided to try it.
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Miaghstir: And people were "never" going to fly before two bike mechanics decided to try it.
Except for the fact that the Wright brothers weren't indictable of IP theft by Microsoft....
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Miaghstir: And people were "never" going to fly before two bike mechanics decided to try it.
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KingofGnG: Except for the fact that the Wright brothers weren't indictable of IP theft by Microsoft....
Is the Wine team?

Yes, Wine doesn't compile on Windows currently, but that's not saying it won't happen eventually.
Post edited March 29, 2011 by Miaghstir
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KingofGnG: Except for the fact that the Wright brothers weren't indictable of IP theft by Microsoft....
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Miaghstir: Is the Wine team?

Yes, Wine doesn't compile on Windows currently, but that's not saying it won't happen eventually.
Porting Wine to Windows isn't going to magically make old games work in Wine. Dedication to making old games work makes old games work (see DOSBox focusing strictly on DOS games). I see no indication that Wine will improve old games support. (Not saying it can't but it requires people to do so).
Post edited March 29, 2011 by DosFreak
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Miaghstir: Is the Wine team?
No, it's the fact that "emulating" 500 MB worth of data, system files and so on is a little bit more than just recreating some DOS command, interrupts'n stuff. Ask the ReactOS folks about this...
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DosFreak: Porting Wine to Windows isn't going to magically make old games work in Wine. Dedication to making old games work makes old games work (see DOSBox focusing strictly on DOS games). I see no indication that Wine will improve old games support. (Not saying it can't but it requires people to do so).
Of course, though I was under the impression that Wine handles several old games better than current Windows versions does. On the other hand this impression is based on reports from others, not having tried it myself, and as such isn't reliable in the least.
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DosFreak: Porting Wine to Windows isn't going to magically make old games work in Wine. Dedication to making old games work makes old games work (see DOSBox focusing strictly on DOS games). I see no indication that Wine will improve old games support. (Not saying it can't but it requires people to do so).
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Miaghstir: Of course, though I was under the impression that Wine handles several old games better than current Windows versions does. On the other hand this impression is based on reports from others, not having tried it myself, and as such isn't reliable in the least.
The folks at Wine have more of an incentive to keep things from breaking than the folks at MS do. But really the bigger issue for MS is that it's not just the OS that can break things, sometimes APIs get dropped from the hardware or aren't properly tested. I suspect that that's more of a problem for older games than changes that MS is making.